• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Shikaiye

Math vs. Computer Science for Game Programming

5 posts in this topic

Hi,
I'm choosing between two college programs, one more focused on mathematics, called computer science and mathematics, and the other more focused on programming, called computer science. The computer science and mathematics course is a pre-university program, which means that i can probably learn everything the computer science course taught, except later in university.

The computer science course is a three-year program, meaning that you are expected to get a job immediately after. Either program I choose, I plan on going to university in computer science later.

I'm wondering, which college program will lead me to a more successful career in game programming?

Computer Science and Mathematics(Click ''learn more'' to view program brochure):
[URL="http://www.champlainonline.com/prospective-students/programs-courses/computer-science-mathematics"]http://www.champlainonline.com/prospective-students/programs-courses/computer-science-mathematics[/URL]

Computer Science(Click ''learn more'' to view program brochure):
[URL="http://www.champlainonline.com/prospective-students/programs-courses/computer-science"]http://www.champlainonline.com/prospective-students/programs-courses/computer-science[/URL]
0

Share this post


Link to post
Share on other sites
[quote name='gogo76' timestamp='1330298624' post='4916845']
Hi,
I'm choosing between two college programs, one more focused on mathematics, called computer science and mathematics, and the other more focused on programming, called computer science. The computer science and mathematics course is a pre-university program, which means that i can probably learn everything the computer science course taught, except later in university.

The computer science course is a three-year program, meaning that you are expected to get a job immediately after. Either program I choose, I plan on going to university in computer science later.

I'm wondering, which college program will lead me to a more successful career in game programming?

Computer Science and Mathematics(Click ''learn more'' to view program brochure):
[url="http://www.champlainonline.com/prospective-students/programs-courses/computer-science-mathematics"]http://www.champlain...nce-mathematics[/url]

Computer Science(Click ''learn more'' to view program brochure):
[url="http://www.champlainonline.com/prospective-students/programs-courses/computer-science"]http://www.champlain...omputer-science[/url]
[/quote]

That's a pretty good question. I know the university I plan to attend in the future has a video game centric computer science program. I think perhaps the most general degree will be computer science and mathematics but the other degree maybe better if you intend on getting a job immediately after graduation. Either program should be fine but you will likely need work experience and a good portfolio to get a job in the industry. I would suggest taking the programming focused computer science program and finding a non-video game related job while you work on your bachelor's.
0

Share this post


Link to post
Share on other sites
I'm not sure how the Canadian system works: would you go on to do a real degree after either of those 2/3 year programs? Because from the course catalog, neither is anywhere close to a 4-year US computer science degree.

The mathematics focus is more along the lines of, but missing the last 2 years worth of courses. The other one is closer to IT - not what you want for working in development, per se.
0

Share this post


Link to post
Share on other sites
[quote name='swiftcoder' timestamp='1330300836' post='4916852']
I'm not sure how the Canadian system works: would you go on to do a real degree after either of those 2/3 year programs? Because from the course catalog, neither is anywhere close to a 4-year US computer science degree.

The mathematics focus is more along the lines of, but missing the last 2 years worth of courses. The other one is closer to IT - not what you want for working in development, per se.
[/quote]

If by a real degree, you mean a university degree, then, yes, I will go on to a real degree after either one of the programs. The 2-year program is for people who want to go to university more quickly, and the three-year is for people who want to work after college.

I'm wondering whether the math learned will be more important than getting a headstart on programming. Furthermore, to go back to your point about IT, can't the stuff that's learned in the computer science degree translate over to game programming?
0

Share this post


Link to post
Share on other sites
[quote name='gogo76' timestamp='1330302963' post='4916861']
I'm wondering whether the math learned will be more important than getting a headstart on programming. Furthermore, to go back to your point about IT, can't the stuff that's learned in the computer science degree translate over to game programming?
[/quote]
I would say go for the math because it's generally more useful to learn Math from a teacher. Programming is fairly easy to at least learn the basics of on your own. Not to say teaching yourself college/university level math is impossible, but I always found math teachers more core to my eventual knowledge than CS teachers.
0

Share this post


Link to post
Share on other sites
Here's my recommendation:
1. Look for the university you'd like to attend.
2. Look at that universities entrance requirements and ask if the classes you'd take will transfer.

If the classes won't transfer or you'll be required to take a bunch of other prerequisite classes, you may just be wasting your time and money.

If you want to prepare yourself for a successful career in game programming, these are the things which will help you:
-Very good understanding of C++
-Understand an API/Platform like DirectX, XNA, OpenGL
-Create a polished game of your own
-Strong understanding of datastructures, algorithms, object oriented programming
-Strong grasp of mathematics (matricies, vectors, trigonometery, algebra) & physics (for collision handling, movement, force)
-Lots of experience with programming and finishing projects
-Passion for gaming & knowledge of the industry

Now, if you have all of this, it's still not a guarantee that you'll get hired to work as a game programmer. Or, perhaps you do game programming for five to ten years and get tired of it and want to work somewhere else. What's your fall back plan? You'll want to have a skill set which is broad enough that you can still get employed doing software development (or something related) in some other field. Will your degree & learned skills help you or hold you back? (In other words, avoid digipen and full sail)
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0