Jump to content
  • Advertisement
Sign in to follow this  
SteveS1949

File Format for skinned mesh from maya

This topic is 2482 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,
We have a demo at a disability/technology conference shortly.
So far the entirety of the project works in the 'dev' sense, however we now need to bring in skinned meshes created in maya.
I can't quite see a good format/exporter to use. I don't have time (this time) to create my own format by writing a maya script.

I had looked into .md5mesh format as its plain text, supports skinned meshes and looks simple enough to parse. However, this format doesnt have a good exporter fr use with new versions of maya.

Do you have any sugegstions? What format do 'beginners' use when importing artist models?

Steve

Share this post


Link to post
Share on other sites
Advertisement
I personally use a COLLADA exporter and a home-made parser, but you could also use an existing parser like Assimp.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!