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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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amile duan

Estimation Doubt of Fox Render Farm

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Since the most concerned issue from artists and designers who decide to use a Render Farm would be SECURITY and PRICE. Let’s talk about PRICE issue here today.
Once, a client asked me to estimate for his project. First, he asked me how much it would take to render 10 still images in our [url="http://www.foxrenderfarm.com"]render farm[/url]. I asked him how long it took to render 1 frame on his machine and what his machine spec was. He told me, and I did the estimation for him. Then after 2 days, he asked me how much it would take if he wanted to render a 5 minutes animation. I still asked the same question.
The reason why I ask so many questions about your machine spec because I’m trying to be responsible. Every client renders different scenes, some scenes are simple and some scenes are complicated. Every client may use different processor to render their scenes, some will be faster and some will be slower. If I’m going to do an estimation for you, how can I do that more precisely without knowing any information about your scene files and machine spec? Actually our first suggestion is always “You can register on our website and do a free testing for your project.” YES! Once you register on our website, you will have 20 credits to experience our platform and do the estimation for your project.
Fox Render Farm is one of the leading [url="http://www.foxrenderfarm.com"]online render[/url] farm service provider. Based on cloud-computing technology, we currently have over 200 servers allowing us to provide you with a professional 24/7 [url="http://www.foxrenderfarm.com"]rendering service[/url]. Our services can be accessed globally by our customers through any internet service.
Honestly, the estimation from the system is far more precised than the one I do for you. And you can also get to understand how our system works. If the credits are not enough for your testing, tell us! We will add more in your account!
Speaking of this, I have to stress again, rendering simple scenes (it means it only take 10-60 seconds to render 1 frame on your machine) usually takes more time in our system because the time of running software maybe longer than the actual rendering time. We are figuring whether we can minus this software-running time out of rendering time so that we can save the cost for you. We are trying to take some measures because we don’t want to lose any clients for this problem.
Our website is: [url="http://www.foxrenderfarm.com"]www.foxrenderfarm.com[/url]
E-mail:[url="http://service@foxrenderfarm.com"]service@foxrenderfarm.com[/url]
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Move to Your Announcements, where it belongs. In future, make sure to restrict marketing materials to the Your Announcements forum.
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