Tracing a ray to a certain X value
It's fairly pointless bumping the topic for 2 weeks, I don't think anyone really knows
You could try to reduce things down to a minimal sample that exhibits the problem - does it happen with a single viewport? Does it happen if you don't render anything (And output pixel positions as debug print with OutputDebugString() or similar)? Does it happen if the viewports are different sizes?
You could try to reduce things down to a minimal sample that exhibits the problem - does it happen with a single viewport? Does it happen if you don't render anything (And output pixel positions as debug print with OutputDebugString() or similar)? Does it happen if the viewports are different sizes?
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