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DividedByZero

Sprites not recieveing Anti-Aliasing

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Hi Guys,

I have created a quick framework for a game I am working on that uses sprites for all of the graphical content.

I have turned on AA in d3dpp.

d3dpp.MultiSampleQuality=2;
d3dpp.MultiSampleType=D3DMULTISAMPLE_NONMASKABLE;

But, the AA doesn't seem to have any effect on my sprites. The edges are still clearly pixelated with no blending at all.

Is this normal for sprites in DirectX 9.0c?

Also, the sprites are in screen space if that makes any difference.

Thanks in advance smile.png

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