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Back to Graphics and GPU Programming
Sprites not recieveing Anti-Aliasing
Graphics and GPU Programming
Programming
Started by
DividedByZero
March 04, 2012 02:13 AM
1
comment, last by
wizzy121
12 years, 1 month ago
DividedByZero
1,261
Author
March 04, 2012 02:13 AM
Hi Guys,
I have created a quick framework for a game I am working on that uses sprites for all of the graphical content.
I have turned on AA in d3dpp.
d3dpp.MultiSampleQuality=2;
d3dpp.MultiSampleType=D3DMULTISAMPLE_NONMASKABLE;
But, the AA doesn't seem to have any effect on my sprites. The edges are still clearly pixelated with no blending at all.
Is this normal for sprites in DirectX 9.0c?
Also, the sprites are in screen space if that makes any difference.
Thanks in advance
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DividedByZero
1,261
Author
March 06, 2012 01:55 AM
Solved it.
Thanks for your help.
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wizzy121
260
March 08, 2012 08:01 AM
How did you solve it?
Are you using D3DXSprite or roll-your-own??
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