Jump to content
  • Advertisement
Sign in to follow this  
Fran

Directx11 and smooth shading ?

This topic is 2479 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How do you get interpolated normals (Gouraud shading) in the pixel shader in directx11 ? In directx9 you had SetRenderState I think. Now I'm getting flat shading. Thanks !

Share this post


Link to post
Share on other sites
Advertisement
Got it...Actually, I didn't activate smooth shading in Blender, thinking it was automatic. Well thanks man !

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!