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frank luna water rotation

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i was look at frank lunas water , and how it works ,
i see that it changes direction , in the scene but i cant find the line of code that does this

i want to remove it so the eater allways goes one way or a way i want it to go.

does any one know please .

i figure this is a good stepping stone to do my own water shader / render method

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Hi there.
Is this the 9.0c book with water created useing displacement mapping, if so then the waves are two displacement maps scrolled over time,
giving the illusion of new waves forming.

so i think the values are in the shader and they are in fact the texture coordinate offsets fiddle with them

here looks like this in the shader
uniform extern float2 gWaveNMapoffset0....n

The DX10 book same name(with out the 9.0c)has a water sample as well .

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