Anonymous Agony. [FILE #0 BETA OUT!]

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14 comments, last by Stormynature 11 years, 11 months ago
Hello! I just thought I'd share my game with everyone! =)
Comments and opinions would be awesome!

anonymousagony-1.png


[color=#2E8B57]PROJECT OVERVIEW



Anonymous Agony is a commercial video game focusing on dark, realistic themes. It will be distributed online in an episodic manner
It's setup like a television show, and it will be very heavy on story.


[color=#2E8B57]STORY SYNOPSIS



Haze and Clara don't have the best parents in the world, between their regular drug dealings, and other shady activity, but despite this, Haze and Clara
go on living. Haze, an eighteen year old punk just starting starting to grow up holds a deep bitterness for the world as well as his parents. He tries to protect his sister from the evil in the world he has experienced first hand. Clara, a ten year old girl just starting middle school that's very grown up for her age spends most of her free time online chatting with friends.

One day, Haze returns home to find that his younger sister has been raped, Haze discovers soon after that it was by a person she had been talking to online. After much strife, Clara is sent to a mental hospital to recover, Haze begins using his sister's online screen name to lure out other internet predators in hopes of, in his own way, getting revenge on the world.

Anonymous Agony follows the parallel Stories of Haze and Clara.
As Clara heals and heads towards eventual recovery, Haze heads towards his own downfall.


[color=#2E8B57]CHARACTERS




[color=#2E8B57]

Haze


Character Concept--------------------------------------------------In-Game Portrait

Haze.jpg_______Haze-2.png

[size=2][color=#2E8B57]Haze is an eighteen year old punk that won't hesitate to tell
someone off to their face, be it a regular person, cop, or whoever.

He enjoys rubbing people's faults in their faces, especially
people that refuse to accept them theirselves. Haze knows
who he is and isn't afraid to show it, he rarely lets outside opinions
affect him. Haze can see through most people very well, almost
perfectly. He doesn't believe in selfless action, or sincerity so
when he actually encounters individuals that have these traits he
tends to judge them all wrong.

After an accident that almost took her life, Haze grew very close to
his younger sister Clara, she is the only person he can even
partially emotionally level with. Haze is very protective of his sister,
but doesn't show it directly and instead tries to leave her snarky
hidden warnings about the crappy state of people disguised as
one of his many complaints.




________________________________________________________________________________________________

[color=#2E8B57]Clara



Character Concept---------------------------------------------In-Game Portrait

Clara.jpg_______ Clara-3.png

[size=2][color=#2E8B57]Clara is an eleven year old girl that's very bright and chipper almost
all the time. She usually only gets angy at Haze for being rude to
people, and ends up using the word "Ass" to describe him more
than his actual name.

Clara can be a little bratty sometimes but even when she tries to hold
a grudge with Haze she usually gives up on it pretty early on. Her
favorite meal is breakfast, and her favorite things TO have are
Juice, Jam, & Eggs.


_________________________________________________________________________________________________

[color=#2E8B57]Craig



Character Concept----------------------------------------------------In-Game Portrait

Craig2.jpg_______ Craig5.png

[size=2][color=#2E8B57]Craig is a middle aged police officer, he rarely has fun and works
almost constantly, even at home. He rarely loses his tired expression
and overworks himself daily.

A case of an assault that gravely injured his wife was left unsolved,
causing him to act over obsessive with cases, further pursuing them
long after his colleagues have given up. His constant serious attitude,
lack of emotion, and robot like work ethic earned him the nickname of
"Robo" with the younger officers in his department.

Underneath all his stress and emotional baggage rests a cop that just
wants desperately to help people and do his part. His selfless desire
to help and his own personal self interests do tend to blend together
uncontrollably a lot. But both are there.



___________________________________________________________________________________________________


[color=#2E8B57]

GAMEPLAY & FEATURES



#1: Simulated chat rooms. Take on the facade of a young girl, and...go fishing.

#2: Fully voice acted story.

#3: Intuitive game play simulating real life.

#4: Detailed decisions will affect the outcome of your actions, plan ahead now.


[color=green][size=1]SCREENSHOTS


SCRN02.jpg

SCRN01.jpg

SCRN03-1.jpg


[color=#2E8B57]

OST SAMPLE



Take a listen to 30 econds samples of our wonderful original soundtrack composed by Martin Barreby



Main Theme "Say My Name" ~Vocals and Lyrics by Diana Kantor~
http://www.box.com/s...czfqnt4d99o2geb

Agony Of The Soul ~Haze VER.~
http://www.box.com/s...y8jgkremgmrerum

The Mind's Decay
http://www.box.com/s...eon21vqetlhzh21

A Wilting Flower
http://www.box.com/s...2h3gob8nl4hefbj

The Curse Of Happy Days
http://www.box.com/s...tojrtly1crga6uv


[color=#2E8B57]OFFICIAL WEBSITE



AnonAgon.jpg

[color=#2E8B57]

ENTER SITE





[color=#ff0000]Claim Future Rewards!



Head over to the project's Kickstarter for unique rewards! And a chance to help the project succeed!
There is much additional information on the project over a the link as well!
CLICK HERE




[color=#2E8B57]CREDITS & CONTACT



Writer & Director: Jake Caro

Character Designer & Logo Designer: Melody Brown

In-Game Portrait Artist: Ehcs

Music Composer: Martin Barreby

Created By: Coded Emotion CO.

codedemotion1.png

________________________________________

For questions or comments email: Iarudam@hotmail.com

Copyright 2012 Coded Emotion.
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. Clara, a ten year old girl just starting middle school that's very grown up for her age spends most of her free time online chatting with friends.

One day, Haze returns home to find that his younger sister has been raped, Haze discovers soon after that it was by a person she had been talking to online. After much strife, Clara is sent to a mental hospital to recover,



Simulated chat rooms. Take on the facade of a young girl, and...go fishing.


Whilst I applaud the sheer amount of work you have already poured into this. You have without doubt chosen a subject matter that is extra-ordinarily contentious. I am to be honest not even sure whether you are setting yourself up for legal issues down the road. Speaking for myself I wish you the best of luck but I am so going to step away from this entire post.

[quote name='Jake Caro' timestamp='1330892566' post='4919254']
. Clara, a ten year old girl just starting middle school that's very grown up for her age spends most of her free time online chatting with friends.

One day, Haze returns home to find that his younger sister has been raped, Haze discovers soon after that it was by a person she had been talking to online. After much strife, Clara is sent to a mental hospital to recover,



Simulated chat rooms. Take on the facade of a young girl, and...go fishing.


Whilst I applaud the sheer amount of work you have already poured into this. You have without doubt chosen a subject matter that is extra-ordinarily contentious. I am to be honest not even sure whether you are setting yourself up for legal issues down the road. Speaking for myself I wish you the best of luck but I am so going to step away from this entire post.
[/quote]

No sexual activity is ever directly seen, there actually isn't even any nudity!
We've been careful to avoid anything illegal.
Interesting, dark and relevant in today's world. Nice! Looks like you guys have put a great deal of effort into this.

My only comment, FWIW, would be to avoid building cliched characters. A brooding punk, a little sister and an overworked cop are good (but overused) roles, and it'll be great if you can build multiple faces or sides to the same person. A punk being a punk all the time is boring and shallow.

Cheers
~dd~
My intention was not to suggest that you in anyway were purveyors of porn. My apologies if this was the interpretation. Truth be told was thinking of re-editing the post to put some of the more vague legal implications. I shall start here with an initial point and return later when I have actually chased up some old case notes.

The education and training of a person on how to commit a crime is in some countries protected by freedom of speech acts and in others there is no protections at all. Albeit as a creative work you do have some protections through the laws surrounding artistic licence. However in a lot of cases the laws are not up-to-date with regard many technological changes. That said: It can be argued that if your character Haze was to engage in "fishing" ingame with text (even if no sexual act or conversation is actually had) in order to catch internet predators i.e. child molesters that a form of education is imparted to the player. In specific, you are teaching predators how to become effective predators by using conversations as teaching aids.

Now I know this is not your intention. What I am trying to illustrate here is just one of the potential downfalls that can occur. Video games have already been challenged in courts and to a large degree have been successful in defending themselves. But the law is adapting. One of the reasons the law has been adapting has been the slow infilitration of white power games being used to affect psyche's. But to be honest I need to dig back into my old notes to track relevant sources for you.

Edit: I am interested however in the following - have you consulted a lawyer? If you have did you take into account when consulting sales of the game to other countries and the legal implications therein?
In specific, you are teaching predators how to become effective predators by using conversations as teaching aids.[/quote]

While I agree that the game authors should check with a country's laws before releasing this there (since there are varying degrees of control and ratings), I don't think this is a new problem. The same argument was made two decades ago when Doom was released, and has been rehashed time and again that violence in games encourages violence in real life

Cheers
~dd~

I don't think this is a new problem. The same argument was made two decades ago when Doom was released, and has been rehashed time and again that violence in games encourages violence in real life


Definitely it is not a new problem. Though violent actions have occured by violent video game players, I believe current research is of the opinion that the violent individuals were not affected by the games persay but rather the games were a symptom of the person themselves. There is a case that spoke of a shooter who had learnt his skills via an arcade shooter game which resulted in the large portion of his victims dying to headshots i.e. an effective training aid. Nothing was pursued on that line of thinking legally from memory. In some respects violence is far more protected through the body of law than sexual violence. Whether this is more a case of Western culture at work I cannot say.

My personal opinion I should probably state for the record here is the following: So long as no party is injured by act, deed or intention then do whatever you want. Art has always been a dynamic through which we look at ourselves and to my way of thinking video games have always been a form of interactive art.

Edit: I should also apologise Jake Caro - It was not my intention to turn your post into a debating post. I should also point out my concern was not over the issues surrounding Clara. There is more than sufficient protections inherent covering that as a legitimate use of artistic licence. Though it may cause you to be applied an adult rating simply because of subject matter.
I see your using rpg maker vx. It's a great program. I used to use it a lot.

[quote name='darkdesigns' timestamp='1330917659' post='4919351']
I don't think this is a new problem. The same argument was made two decades ago when Doom was released, and has been rehashed time and again that violence in games encourages violence in real life


Definitely it is not a new problem. Though violent actions have occured by violent video game players, I believe current research is of the opinion that the violent individuals were not affected by the games persay but rather the games were a symptom of the person themselves. There is a case that spoke of a shooter who had learnt his skills via an arcade shooter game which resulted in the large portion of his victims dying to headshots i.e. an effective training aid. Nothing was pursued on that line of thinking legally from memory. In some respects violence is far more protected through the body of law than sexual violence. Whether this is more a case of Western culture at work I cannot say.

My personal opinion I should probably state for the record here is the following: So long as no party is injured by act, deed or intention then do whatever you want. Art has always been a dynamic through which we look at ourselves and to my way of thinking video games have always been a form of interactive art.

Edit: I should also apologise Jake Caro - It was not my intention to turn your post into a debating post. I should also point out my concern was not over the issues surrounding Clara. There is more than sufficient protections inherent covering that as a legitimate use of artistic licence. Though it may cause you to be applied an adult rating simply because of subject matter.
[/quote]

You actually have supplied a very thoughtful and useful post, I never sensed any malice in your posts so don't worry!
As for consulting a lawyer for selling in other countries, we have not yet. We know it probably will end up being banned SOMEWHERE, we're prepared for that, as well as the Adults Only rating, We actually are already advertising it as an 18+ game (relevant to North America anyway).

What you said about the simulated chat rooms is a very likely problem. It could easily be misinterpreted, should just a thing happen, we will have to cut out the interaction in those scenes and make them purely automated like a more movie approach. Our main interest with this game is to tell a story, so if we are limited to that alone, and we have to get rid of interaction it's something I'm prepared to do. But your posts are actually very helpful, thank you Stormy.
I'd agree to tread very warily on that one. In some countries text that can be considered to describe or promote underage sex is illegal. I also think that for many potential players, observing the "grooming" process would bring a strong negative reaction (e.g. "I need to stop playing this sick @#!$ now") that hearing of the crime or trying to track down the perpetrator would not elicit.

This topic is closed to new replies.

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