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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ChexWithRaisins

Sphere CCG

4 posts in this topic

[size=3][color=#000000][font=verdana, sans-serif]Thought I'd drop a plug for my online Collectible Card Game, Sphere. I am about a one to two weeks away from a beta. I would love to have some of the forum members participate as they would be able to provide very relevant feedback. In the meantime, you are all welcome to visit the site: [/font][/color][url="http://www.sphereccg.com/"]www.sphereccg.com[/url]

[color=#000000][font=verdana, sans-serif]The site is very basic, as I've focused most of my efforts on the actual program.[/font][/color]

[color=#000000][font=verdana, sans-serif]Here's a screen shot [/font][/color][/size][img]http://www.sphereccg.com/img/SphereCCG_Sample.JPG[/img]
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Hey again! I've finally released the beta version of Sphere CCG. If anyone is interested I would love to have you guys try it out. If you're familiar with Magic the Gathering, you should be able to pick up on how to play fairly easily. The manual is available on the website, and is also bundled with the download. I'll try to be on as much as possible to help new members learn how to play. You can download it by visiting [url="http://www.sphereccg.com"]http://www.sphereccg.com[/url]. I would appreciate any feedback that you guys have.
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[quote name='DemonRad' timestamp='1332226704' post='4923548']
mechanics are nice. you can improve the looking of the GUI. cards are very nice but GUI is not.
[/quote]

Hey thanks for the reply. I've made a lot of changes to both the look and feel of the GUI, as well as the website (see the updated screen shot above).

edit: I also wanted to mention that the updated version available on the site allows for multi-app execution, so if no one else is available you can at least create two accounts and play a test game against yourself.
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Updated [url="http://www.sphereccg.com"]http://www.sphereccg.com[/url] Beta with working AI, so you can play vs the computer.
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