Thanks a lot guys We're fighting for every inch currently. It seems many in our team have not well paid jobs and have to take on more work to get their bills paid, which of course takes time away from the project. But you need to live from something. We're always looking for people so if you know 3D artists, concept artists, programmers, let us know or tell them to visit our website
@DpakoH: What do you mean by Bulgarian connection? We have a Bulgarian team member in Sofia
Son of Nor
I just wanted to say that this is one of the most amazing games i've ever witnessed! I would love to buy a copy of this game when it is complete! Great Work!
Thanks for your support, Mack I'm sorry to say we already have a composer for the game. But if you want to submit a song, we could always use tracks for the trailers we release once we have significant milestones reached, like with our GDC trailer. Contact me if you're interested.
New weekly update: The construction site lives! It's only a short update though.
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- The Radir construction site got an update. Instead of blank walls the Radir is now built. It needs texture updates and decorations.
- Statue of Nor: We added the statue of Nor to the Radir. Lighting is missing though.
- And I do what I like doing most. In fact I do this all day long...
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Very nice. I've always theorized about proper player-environment actions, and am glad a game is created where it is being implemented. I also love the idea of our creativity being the limits of our magic abilities and if you're designing it how I think you are, your power will be less focused on levels and more on individual skill ( as in, you can have two basic spells and be better then a person with an arsenal of spells).
That is the idea ShiftyKake. We have no inventory, no item hunting, no stats, no levels. It's all about the story and the creative combination of powers.
So, for your visual pleasure. A new dev diary is out. About TORNADOS: The winds of change.
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And here's a nice picture with a tornado made to look good (click for big version). Look at the tiny character on the right ;)
- I think we finally nailed the tornado effect and finalized it after some final tweaks. What do you think? Death animations are missing though and so tornados disappear with a big, unsatisfying *PLOP*.
- Lots of concepts to model. We modeled praying benches.
- Also, decorations and wall paintings for the Radir.
- And the entrance to the Sand Temple.
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And here's a nice picture with a tornado made to look good (click for big version). Look at the tiny character on the right ;)
The game is looking Awesome!!
Thank you for the diaries as well, I love to watch and hear developers showing the behind the scenes!
Thank you for the diaries as well, I love to watch and hear developers showing the behind the scenes!
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