Son of Nor

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177 comments, last by cpolus 9 years ago

Co-op mutliplayer is a big part of Son of Nor. In our Kickstarter update video you see what to expect and also who spell combinations work along with the first spell we have implemented, the fire tornado.

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You could really help us if you spread the word about our campaign (http://bit.ly/SonOfNor) on Twitter or Facebook :) Thanks!

http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles
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We reached the $30k mark on Kickstarter yesterday. But didn't have any time for celebration as we were busy


  • writing the update to reveal our first stretch goals
  • get Son of Nor on Greenlight
  • get PayPal up and running
  • create a short video response to an editor of Rock, Paper, Shotgun


So, yeah, we revealed our first stretch goal: spell variations. Per magical element you'll be able to choose from different flavors of your default spell. For fire for example, you can choose the fire burst you see in our videos, short range, pretty broad. Then maybe have a long range fire beam. Very powerful but you need to be pretty good at aiming. Or some kind of fire explosion around you, very short range, larger area, but not so much damage. You can adapt the spells to your preference so to speak. This will work with all spells for wind and essence.

We also hinted that we thought about a PvP game mode. So for everybody who thinks this game mechanics would make for an awesome PvP game, maybe this is something for you.
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We're on Greenlight now! Help us get greenlit and vote us up if you think Son of Nor has potential!
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http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

We'll stream a Son of Nor play session in a few hours. Come and look at some live action play. We prepared a little map to have fun and show the game mechanics.

Friday, May 17th
Session 1: 8pm CET (= 11am PST)
Session 2: 6pm PST (= 3am CET)

http://www.twitch.tv/stillalivestudios

Join us!

http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

Loooots of stuff happened again during our Kickstarter time. So here's the rundown:


  • We reached $80'000 on Kickstarter! Hoorayyyy! But time grows short, please support us if you haven't already and you think Son of Nor is worth succeeding. We need your help to make it in the last days. Come to our Kickstarter campaign and share it with your friends who might be interested in a truly fresh and new game concept like ours: http://bit.ly/SonOfNor
  • We got 10'000 YES votes on Steam Greenlight! Go there and give us your vote, too!
  • Lore Update: We released some behind the scenes lore of Son of Nor's backstory. We have a rich world and the story of the game as well as lots of backstory was created on which Son of Nor is based. If you're interested, you can read some parts up in our "human chronicles". They're written by Tanath, on of the in-game characters, the Arch Son of Nor of The Edge, summarizing the history of Noshrac as known to the human race. Download!
  • We received some requests for additional languages and we're positively surprised that it seems we have quite some Russian fans. So we decided to put out Son of Nor in these languages by default: English, German, Spanish, Russian. We hope that's cool ^^
  • Our last EPOC mind control video got >50k views, which is amaaaazing! The feedback was great too, but there were also several people who just didn't believe it was real! Therefore we put together another video explaining the technology and how it works in Son of Nor in detail.


[video=youtube;U0ML3YWn34w]
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http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

What we've been working on since the last update:


  • We just made the $90'000 mark on Kickstarter and we have 5 days left. It's getting close but with a boost we could still make it. If you this this is a great project for an indie game, help us make our goal. Thanks :)
  • We wanted more after our EPOC episode. Tech gadgets seem to have hit a nerve with us, we're all totally excited about these things. So we decided to support the Oculus Rift as well. Immerse in the world and experience Son of Nor in total 3D ^^
  • We are going to do another AskMeAnythingWhileIAmPlayingSonOfNor session. LIVE! Join in on Sunday 8pm CET (--> 11am PST) on our YouTube channel. The direct link will be published 15min in advance on FB, Twitter, YT, Kickstarter-Comments, Greenlight, Forums, etc.). Make sure to be there, it was a huge lot of fun last time and it would be nice to chat with some of you guys!
  • After our digital addons we were asked for physical addons as well. So we created physical addons you can add to your existing pledges. The addon model seems to work well to get some people to increase their pledges, so this is something to keep in mind for your campaigns if you plan to do any.
  • Most importantly: We'd like to show you our final vision of Son of Nor. What will the gameplay experience encompass? Of course it's not only throwing rocks, so what will there be? Watch the gameplay video we put together, it's very cool and we think it captures the spirit of Son of Nor quite well.


[video=youtube;8wR3HrvRzSc]
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>> Support our Kickstarter campaign

>> Vote for us on Greenlight

http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

We’ll play Son of Nor and stream live and answer all questions we get in the comments AmA style :) Join us at 8pm CET, that's in 10 minutes!

http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

Our AMA session yesterday was again a lot of fun. We played Son of Nor, showed a new level we built and responded to the question we got in the comments.

Today, we just published a new update of our Kickstarter campaign.


  • We're very happy to have broken the $100'000 sonic wall. As of now, we still have $41'000 to go and need to mobilize every help we can to make the last stretch. We're all very exhausted and pretty saturated with all the things you have to do to keep such a campaign running. I read a lot of post mortems and thought yeah, it'll be tough but come one guys. Now I know better.
  • We talk about a new region, Laangh and some of its backstory. We also posted a painting of our 2D artist Simon. It really looks gorgeous and we're happy how this turned out. This also shows that we won't only have sand and desert in the game but also green areas.
  • We also posted a video of me where I talk about my past and how I got to join the team. We think it's quite nice seeing who's behind a project.


See the 2D concept painting, see the video, and read the full update here:
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http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

I'm back, too, with my first post after our Kickstarter campaign successfully ended. Thanks again for everybody who helped or even just thought of us during the campaign and kept their fingers crossed.

In this week's Video Dev Diary we dive into many things we're working on. Many concepts and models and game design decisions we're facing right now.

There's a lot to do after a Kickstarter campaign. Most projects have some sort of backer forums. If you don't have a forum yet, this needs to be installed, set up, users imported. All the digital goods, add-ons need to be processed, things you promised to deliver already now like access to alpha versions, sandbox levels, wallpapers. Don't forget survey emails for backers to enable them to provide shipping addresses, what name they'd like to put into the credits etc. All that takes time. Fortunately our team is a little big bigger. So while Julian, Ricardo and me do this part, others continue to work on the game!

This is what happened this week.

  • We’re on Steam Greenlight and as all of you certainly know, getting upvoted is very important. Please vote for us if you haven’t already, thanks! http://bit.ly/SonOnSteam
  • We're constantly doing some random tweaks here and there on FX or animations. This week we were playing with the wind push effect. More particles, different colors... Not sure if this’ll stay, though. I liked the sand colored particles more. Did blend in better.
  • We're working on a new area. And we need enemies and props for that. Daniel created concepts for props that are going to be used in the Sarahul camp. And Sini already started to model them.
  • New enemy #1: A later area in the game will have a lost soul / ghost type enemy. Daniel created many different concepts and we drilled down to a shortlist. We show you the scribbles and the shortlist in the video.
  • We’re continuing the work on the Sarahul armor. We didn't finish it in time for Kickstarter. But Adrian picked up the task again and does a great job completing all the missing pieces.
  • Some game design challenges we’re facing: How do we prevent players from using telekinesis to build infinite stairs and leave the map? We're experimenting with different ideas. One of them is shown in our dev diary.
  • New enemy #2: Daniel created concepts and Adrian modeled the first Sarahul mage. It’s close to be being ready for animation.
  • [video=youtube;lLyQwz38sgM]http:

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    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    This week we again have more in-game footage to show in our weekly video dev diary.

    • Julian implemented the two missing enhancements, wind and essence enhancement that now join the familiar fire enhancement of objects.
    • Wind enhancement makes objects incredibly fast.
    • Essence enhancement creates a protective shield.
    • Essence shield FX by Jason was implemented.
    • Julian re-wrote the sound system for collisions which makes it much easier for me as sound designer.

    [video=youtube;BFxnzBkvGmg]http:

    [/video]

    >> Vote for us on Greenlight

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    Watch our new dev diary, we have been cooking new things this week!

    • What is Noshscript?

    • We have a brand new internal test map to test all the crazy things we have to test!

    • Sarahul camp site tools.

    • More work on essence spells and visual effects.

    • Son of Nor forums coming up!

    • New Son of Nor website!

    [video=youtube;q9-xmm2XuHI]http:

    [/video]

    >> Vote for us on Greenlight

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

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