Son of Nor

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Thanks guys! We'll keep this thread up to date, as always smile.png And this Sunday of course with the regular video developer diary.

Artificial intelligence was a big part of this week’s accomplishments.

  • In this week's dev diary introduction I speak Hebrew. I think.

  • Julian improved the enemy AI. Sarahul can now hear things, see telekinesis and terraforming and no longer stand there ignoring everything.
  • Daniel finished the sand dragon concept. This will become a great boss battle.
  • Ricardo works on the in-game spellbook (you’ll see a mockup in the video). In this book you’ll be able to browse through your spells, get descriptions, read up on the backstory and little pieces of information you get during your adventure. It’s cool to stop by and browse every once in a while and it looks gorgeous.
  • Son of Nor forums are live! You can go there now and register!
  • As always, please vote for us on Steam Greenlight. This is very important to us.

[video=youtube;SXvrgfHMi10]http:

[/video]

>> Vote for us on Greenlight

http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles
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Phu, another week full of work done. AI is again the main topic in this week's dev diary. Still not perfect, but better than last week.

  • Sarahul communicate between each other during combat.

  • Sarahul have alarm mechanisms that alarm other Sarahul. See how it works and how they use it.
  • You can disarm the alarm mechanisms.
  • Introduction of the shielded Sarahul warrior. New and improved Sarahul model.
  • Learn about the behaviour of the shielded Sarahul warrior.
  • Son of Nor forums are live! Go there now and register!
  • As always, please vote for us on Steam Greenlight. This is very important to us.

[video=youtube;C9Yq0BWZc_o]http:

[/video]

>> Vote for us on Greenlight. Thanks!

http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

And we have a new dev diary for this week!

And yes, I'm also wondering why the titles of the dev diaries are so strange ¯\_(?)_/¯

In this week's dev diary we talk about:

  • Julian seriously discovered he can change fonts for the intro to make it look more techie, since he's the tech guy...

  • Things can now burn. We show a Sarahul tent that gets burned to the ground after treated with fire magic.
  • The player character now has all animations, no more sliding on the ground when levitating rocks and moving.
  • Jason heavily improved the fire particle effect. When rocks get enhanced with fire, it now looks so much better!
  • Sarahul are still a little dumb, they kill each other sad.png
  • Throwing a burning object now looks like a cool comet ;)
  • Julian shows how to disarm a Sarahul alarm trigger with a fire enhanced rock.
  • Close-up rendering of a Sarahul sword.
  • We show the Sarahul arch mage boss - I think for the first time.
  • We completely re-designed the temples in Son of Nor. They always looked a bit too alien for the world of Son of Nor. Daniel sat down and drew new concepts for them, re-imagined. And we're very happy how this turned out. The new temples look much more integrated into the world, ancient, with carvings in the stone.
  • Julian gives you an in-depth tour of the fire temple camp level we're working on. Enjoy!

[video=youtube;AjeqejD6iLI]http:

[/video]

>> Vote for us on Greenlight. Thanks!

>> Join our forums and get into the discussion.

http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

Ouch, that must hurt…

  • I try to welcome everybody in Portuguese.

  • We came a long way with our fire temple map. The lighting was adjusted, fire places were placed.
  • Sarahul now can follow waypoints and patrol an area.
  • We implemented a new environmental obstacle: the sand curtain.
  • Another obstacle, a wooden barrier that can be destroyed with only some of the player’s powers.
  • Distract Sarahul with a fire enhanced rock.
  • We fixed a bug where Sarahul would accidentally shoot each other ;)
  • See masses of Sarahul storming towards you. Oh oh…
  • We have an animation error that looks like if Sarahul hobble.
  • Get into the discussion and join our forum: http://forum.sonofnor.com
  • And please vote for us on Steam Greenlight! It’s very important to us!
  • [VIDEO]http:

    [/VIDEO]

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    Can you hear that? It’s the winds of change ;)

    • I try to welcome everybody in Euskara.

  • We added ambient sounds: howling wind, dark wind, broadleaf trees, water sloshing, fireplace and torch sounds.
  • There’s a new tutorial system we’re experimenting with.
  • You can pick apart special basalt columns.
  • The whole fire temple level was beautified further: we added trees, shrubs, little rocks and foliage.
  • Pottery is now destructible, too!
  • Jason improved SFX: wood barrier dissolves nicely in little pieces, wind triggers a dust cloud and flying pieces.
  • Sarahul now move if they don’t have a line of sight and continue shooting if the player is close to them. Unlike last week where they just stopped shooting.
  • Get into the discussion and join our forum: http://forum.sonofnor.com
  • And please vote for us on Steam Greenlight! It’s very important to us! http://bit.ly/SonOnSteam
  • [video=youtube;iUjOsGa4cIQ]http:

    [/video]

    >> Vote for us on Greenlight. Thanks!

    >> Join our forums and get into the discussion.

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    Preview time!

    • We are super close to finishing a playable demo for gamescom in Cologne next week: The fire temple camp.

  • We have most enemies, props, AI, effects, sounds, music in there. You begin to feel how the game will be – it’s so awesome when everything comes together :)
  • We added dozens and dozens of new things and made tons of fixes to the level.
  • Julian shows you the highlights, plays through and cuts together the best parts.
  • This level will be available to all people who pledged for the “Fire Temple Camp Addon” on Kickstarter
  • [COLOR="#A52A2A"]Get into the discussion and join our forum: http://forum.sonofnor.com
  • [COLOR="#A52A2A"]And please vote for us on Steam Greenlight! It’s very important to us: http://bit.ly/SonOnSteam
  • [video=youtube;mZIskSrixvc]http:

    [/video]

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    This week we'll listen to some music and show you plenty of great screenshots of behind the scenes stuff!

    • I was at demodays 2013 in Olten, Switzerland over the weekend, Julian was in Cologne at gamescom 2013 the whole week, showing off Son of Nor!
    • New temple concepts get realized, Daniel concepted a temple entrance, Sini started working on it.
    • New enemy type, more specifically a new type of Sarahul: Sarahul Seer. Daniel drew the concept, Adrian modeled and textured it. Ready for animation.
    • Our big enemy the sand dragon also got into the next stage. Concepts were finished by Daniel and Adrian was looking forward to model this guy for a long tome now! We show new pictures of the progress.
    • Daniel is about to finish yet another concept of a woman. She'll play a very important role in the game but we won't disclose what role exactly at this point in time.
    • Julian teased our first piece of music last week. In this dev diary I give this first track the spotlight it deserves. Credits for the music go to our composer Mike!
    • Get into the discussion and join our forum: forum.sonofnor.com
    • And please vote for us on Steam Greenlight! It's very important to us!
    • [VIDEO]http:

      [/VIDEO]

      http://about.me/ChrisPolus - my website, music, sound design, videos and services.

      I'm the
      - producer of Son of Nor (devlog on gamedev.net)
      - sound designer of the Arcan Chronicles

      We have 2 huge reasons to celebrate today!

      We've been greenlit today! Son of Nor is coming to Steam! After our successful Kickstarter this is a huge dream come true! Thank you everybody for your votes. We're all smiling right now, talking about it in our perma Google Hangout.

      blog-greenlit-550x443.jpg

      Then, a few minutes later, we're watching the Unite 2013 keynote live, as Unity streams their event with YouTube On Air. And what logo do we spot in their keynote starting screen? Son of Nor was on of the games featured in that screen. A huge acknowledgement for us. I'm going to grab a bottle of champagne now, be back later.

      blog-unity-keynote-sonfeature-550x291.jp

      And thanks again for all your support! Without all the help we've been getting during the last year it wouldn't have worked out like that at all!

      http://about.me/ChrisPolus - my website, music, sound design, videos and services.

      I'm the
      - producer of Son of Nor (devlog on gamedev.net)
      - sound designer of the Arcan Chronicles

      Behind the scenes we keep optimizing the terraforming algorithm. We’re trying to get it multithreaded.

      • We have been greenlit! Thank you all for voting! This is unbelievable!
      • The new “please vote for us” banner that we wanted to sport this week is now obsolete. The banner is sad, but we’re happy!
      • Tobi is back! He was one of the early team members of stillalive. Then he submerged in university duties but got back recently. He is working on optimizing the terraforming algorithm and making it multithreaded. It should bring a nice performance boost! But such a process is not without bugs. Some optimizations didn’t yield the wanted result.
      • Telekinesis was greatly optimized. Picked up rocks no longer block your line of sight and get automatically placed beside you instead of in front..
      • Placing objects in exact positions for puzzles is still possible by sensing what the player’s intentions are.
      • Tearing out rocks from walls doesn’t feel easy. We introduced a resistance that pulls you back and you really need to tear out the rock with force.
      • Daniel drew a more detailed face of the mysterious women we showed you last week.
      • We show a sneak peek of the Scarab Queen enemy. We’re still implementing it.
      • Get into the discussion and join our forum: http://forum.sonofnor.com

      [VIDEO]http:

      [/VIDEO]

      http://about.me/ChrisPolus - my website, music, sound design, videos and services.

      I'm the
      - producer of Son of Nor (devlog on gamedev.net)
      - sound designer of the Arcan Chronicles

      We're another week into Son of Nor's development. And look! It's Ricardo's SECOND dev diary! Finally you get a break of Julian or me.

      • Kickstarter aftermath: We are counting every penny we get through our shop. Check how far in we are to the next stretch-goal

      • Julian has been working very hard this last week, he’s now integrated the ability to put various enhancements in the same object!
      • There’s also a new spell to check out, the Fire Snake. A combination between fire and essence.
      • Jason is back from his sick-leave and he is now working on more effects. Lava is one of them.
      • The Fire Temple is coming! Alex started working on it. It will have some serious action-puzzles and very interesting architecture. We have a sneak peek of the blue prints for you.
      • Get into the discussion and join our forum: forum.sonofnor.com

      [VIDEO]http:

      [/VIDEO]

      http://about.me/ChrisPolus - my website, music, sound design, videos and services.

      I'm the
      - producer of Son of Nor (devlog on gamedev.net)
      - sound designer of the Arcan Chronicles

      This topic is closed to new replies.

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