Son of Nor

Started by
177 comments, last by cpolus 9 years ago

Ricardo recaps our April Fools' joke and shows progress on beautifying and cluttering levels he works on.

  • Welcome Natascha (human concepts) and Drew (animator) to the team.

  • Our April Fools' joke was quite successful this year :)
  • Cluttering and sounds in Yant'shaza: tearable obelisks, market places and more. We're really happy how the atmosphere comes along. Here, too, there are different styles for traversing a level.
  • Something big is coming. But it's quite ugly still.
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at http://forum.sonofnor.com so we can discuss your opinion in our daily team meetings!
  • [VIDEO]http:

    [/VIDEO]

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles
    Advertisement

    Look for the egg, we've hidden one in this week's dev diary beside loudness metering and grotesque sand statues.

    • Us devs have Son of Nor now in our Steam library for testing. It's a cool feeling seeing one's game there.

  • Yant'shaza cluttering progress.
  • Grotesque sand statues when getting rid of Sarahul. Statue pose competition as soon as our alpha starts ;)
  • Bud Spencer and Terrence Hill.
  • Diving into tech land: Loudness metering for games is important as with any audio product in the digital audio world. Chris shows how he does it.
  • There are so many strange websites on the internet, some of which are just not necessary. But to whom is this any news...
  • We're slowly climbing the ranks in the cracker universe even though our game isn't released yet (we're getting to alpha state now). Starting from bedrock, a cracker has taken up the task to distribute Son of Nor WITH CRACK even though everything we've released so far wasn't protected AT ALL :) Funny if you think about it...
  • HAPPY EASTER. Did you find the Easter Egg hidden in this dev diary? :) :) Happy searching!
  • Get into the discussion and join our forum: http://forum.sonofnor.com
  • [VIDEO]http:

    [/VIDEO]

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    We're working on the game's intro. The story of Son of Nor has never been told in this way before.

    • We've overhauled the havoc spell. The spell that happens when all 3 elements (wind, fire, essence) are combined.

  • Julian himself narrates the intro to Son of Nor. For this, he even wrote additional text to extend it. Just for this dev diary.
  • Music by our composer Mike Skalandunas. Go check him out when you're interested to hire him for your project.
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at http://forum.sonofnor.com so we can discuss your opinion in our daily team meetings!
  • [VIDEO]http:

    [/VIDEO]

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    This week there's progress on a level we showed some time back as well as the last temple, the essence temple.

    • Our last story time dev diary was well received and we reached rank 7 on IndieDB, which is always a nice feeling.

  • We showed you a timelapse video of a dripstone cave blockout a while back. It didn't look much like a cave then but we made progress in this area we'd like to show. Take a look and listen.
  • In this level, too, players can choose among several paths, depending on their playing style.
  • Don't break the eggs. Other than that there is fun to be had with them.
  • The essence temple with dragonlings that are immune to damage (at first), some puzzles, Indiana Jones style abysses and leaps of faith and more.
  • Some infos about the Essence spell.
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at http://forum.sonofnor.com so we can discuss your opinion in our daily team meetings!
  • [VIDEO]http:

    [/VIDEO]

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    Another look at strange places Son of Nor popped up on the internet. And a lot of MUSIC!

    • I got some more Google Alerts this week about places on the internet where Son of Nor suddenly appeared. I like to investigate these as they sometimes are quite funny. Cracker sites advertising to have a crack / serial / activator for Son of Nor (a game that isn't even released yet and only has demo versions that don't need any crack) are a source of humor. Places claiming to have lifetime licenses (what a funny choice of words) or instructions that say you have to make sure to install all the software components for the game to work (which tells me that maybe more pieces of software get installed than you actually want).

  • We showed music of Son of Nor a few times but always rather quick. I like to dedicate this episode to music and to our composer Mike, who does a great job. I picked scenes for which we have the soundtrack more or less ready and cut it together, resulting in a Son of Nor medley. Enjoy.
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at http://forum.sonofnor.com so we can discuss your opinion in our daily team meetings!
  • [VIDEO]http:

    [/VIDEO]

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    Every day we are closer to final release so we concentrate more on polishing everything, this goes from effects to even voices!

    • Dev Diary #80! A new anniversary! Will we reach #100 before final release?

  • This week has been all about improving stuff. Daniel has improved the light set up of various levels, Ricardo has been improving the cutscenes, and Chris made some voice tests for one of the characters! Listen to him trying to be a bird with different accents to find the right personality for him! :D
  • Son of Nor Alpha has been released and soon enough we'll go beta. Ruben, our talented high res render guy, has been working on a new high definition render for promotion purposes.
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at http://forum.sonofnor.com so we can discuss your opinion in our daily team meetings!
  • [VIDEO]http:

    [/VIDEO]

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    More polishing and Son of Nor now starts to feel like a "game" even for us! Some NPCs talk about bananas.

    • It's hard for us to think of Son of Nor as a playable game as we're working on so many ends, we're constantly seeing behind the scenes, we're testing little pieces all the time so that we literally don't see the big picture. There's a nice saying in German: Wir sehen den Wald vor lauter Bäumen nicht mehr (not to see the wood for the trees). But now that we play through the game in bigger chunks, everything comes together, also for us. Which is really cool to see. Son of Nor is fun :)

  • You can now interact with NPCs and they have a separat little icon that indicates you can talk to them or interact with them (quest givers).
  • All dialogs are localised. Text is pulled from external files we can edit and translate outside the game. Have a peek inside.
  • More color and lighting improvements.
  • Rocks you can pull out of canyon walls now have a great representation in-game.
  • To prevent players from being without ammo, we introduced re-growing crystals and things that can be picked up again and again.
  • We updated the tree shader to take lighting better into account and also bend in the wind. Settings need to be tweaked though, currently trees wobble funnily ;)
  • Get into the discussion and join our forum: http://forum.sonofnor.com
  • [VIDEO]http:

    [/VIDEO]

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    Follow Chris as he creates monster sounds. And behold the "Child of Nor" super suit™ for kids!

    • We tweaked the plant shader. Trees now gently wave in the wind. No more spastic dancing. There were some funny side effects along the way.

  • Chris completely reworked creature sounds for the Sarahul. They now sound more aggressive. We show the sound design process in this diary with lions, horses and our own voices.
  • Take a peek behind the scenes: stillalive studios threw a BBQ party in Innsbruck, Austria, a week ago. See Julian being the grill master and us having fun.
  • While Chris was there, he got a super hero super suit for his soon to be super kid, hand made by the team.
  • We love our fans. Chris got a 3D printed belt buckle as a present!
  • We declare this day to be the show-your-favorite-game-developer-some-love-day. Pick your favorite dev and write them a nice mail that you appreciate what they're doing!
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at http://forum.sonofnor.com so we can discuss your opinion in our daily team meetings!
  • [VIDEO]http:

    [/VIDEO]

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    Son of Nor BETA is out! We announced a great distribution deal this week and new spells have landed!

    • Our closed beta has arrived! Beta backers: download and test the game!

  • We announced a great partnership this week with Viva Media and bitComposer. They'll help us with the distribution of Son of Nor. Read more here: http://stillalive-studios.com/2014/partnership-with-viva-media-bitcomposer/
  • New spell: Fire Nova. Powerful but use it with caution.
  • New spell: Wind Field. A shield and crowd control in one.
  • New spell: Summoning. Summons a ghost that helps in fights.
  • To keep our sanity, dev diaries from now on will be released MONDAYS so that we can take the weekend off, too. It all got a little intense. Besides, everybody likes to watch videos on Monday instead of working. So this is good timing.
  • We also renamed the generic "Dev Diary" to "SASDiary" and specify the game "Son of Nor". You never know when we might start developing a new game for which we then need another name! ;) ;)
  • Get into the discussion and join our forum: http://forum.sonofnor.com
  • [VIDEO]http:

    [/VIDEO]

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    Play some game jam games for free this week :)

    • Son of Nor Closed Beta is out! People downloaded their beta on Steam and are playing the game.

  • Look at how the menu currently looks like, some work was done there.
  • One backer who's in the closed beta group did a pretty cool Let's Play as he's a YouTuber. Watch it here: https://www.youtube.com/playlist?list=PL9WYuOrIRuKc2t_-Df1P-p8RAyes955mp
  • This weekend the whole team was busy with our own internal stillalive studios game jam. 3 teams, 3 games. You can look at them in the video and download and play them here: http://stillalive-studios.com/games/
  • Get into the discussion and join our forum: http://forum.sonofnor.com
  • [VIDEO]http:

    [/VIDEO]

    http://about.me/ChrisPolus - my website, music, sound design, videos and services.

    I'm the
    - producer of Son of Nor (devlog on gamedev.net)
    - sound designer of the Arcan Chronicles

    This topic is closed to new replies.

    Advertisement