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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Shashwat Rohilla

How to know whether I'm connected to a network or not?

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I'm using .Net 4.0 in VS 2010.
I can retreive the IP Address of my machine as

[i]string hostname = Dns.getHostName();[/i]
[i]IPHostEntry host = Dns.getHostEntry(hostname);[/i]

Now [i]host.AddressList[/i] is an array of IPAddresses.

I noticed that AddressList[0] contains nothing, AddressList[1] the loopback address. I'm not sure about other indices.

If I have created a server on one machine and it wants to populate its IP to client (may be the machine only), then which IP (among host.AddressList) shall I populate? Which index to use?
How do I know whether I'm connected to a LAN or the internet, or not connected at all?
Please clarify.
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[quote]How do I know whether I'm connected to a LAN or the internet, or not connected at all?[/quote]

Depends on the purpose of application since design of internet makes such question impossible to answer reliably.

For LAN, one can check the IP. If it's 10.0.x.x or 192.168.x.x, then machine is likely on LAN. Query like this cannot determine the actual connection topology, just about all machines are on some sort of LAN (as opposed to being directly on internet backbone), so it depends on why query like that is used.
For a rough estimate of WAN connectivity, try to download something from a DNS-resolved location (it's what Windows does). While it doesn't guarantee full internet access, one can say that some WAN addresses are resolvable and routable through current interface. Ideally, you'd query some resource you own, such as your own server since that's all that matters to an application, even if the rest is non-routable or non-resolvable.

External-facing IP can be determined through a third-party service which replies with IP from which it received a request.

[quote]then which IP (among host.AddressList) shall I populate? Which index to use?[/quote]

Again, depends on purpose. Trying to determine server's external IP this way is of limited use.
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