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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ConnorBottum

Internship Cover Letter and Resume Help?

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Salutations,

So my dad has been in corporate finance for a long (read: LONG) time and has come to the conclusion that he knows all there is to know about internships across the board. Having tried to explain to him the differences between the two industries, and not really getting a positive response, I'd kinda like another opinion. Unfortunately, my parents [i]really [/i]want me to get an internship this summer, but given that 1) I am a freshman in college, 2) I have no previous work to show as proof of my abilities, and 3) it's the game industry (enough said), I feel there is a……slim at best chance of landing anything anywhere. Anyways, I've included a generic cover letter and resume. If people have comments about anything mentioned in here or in the doc's, please let me know. I'd appreciate any feedback.

Connor
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As a personal experience, it is hard to get a job, or internship, in the games industry if you don't have anything to show. Nothing is impossible of course, but don't expect a triple A studio to take you under its wings and learn you to stuff they want you to know. The problem probably is that more people that might have something to show, also want that internship spot and they are likely to pick them over someone who hasn't got anything to show yet except for promises to work hard, which others will also put in their letters.

My advice: If you really want to do an internship this summer and you think you are proficient enough with java, perhaps do a small project. Make a small game or something similar so you have at least something to show. You have enough time until the summer to get something working.

The only other way, without showing work, I know off is networking. Get to know people in the industry that are able to vouch for you.

It will not be an easy task, but it's not impossible!
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