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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Unstoppable Jake (iPhone)

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Hi there,

Please check out our game "Unstoppable Jake":

[b]Video Links:[/b]

[b]Useful Links:[/b]
Facebook Page - [url="http://www.facebook.com/pages/Manuvra-Games/320182564684273"]http://www.facebook....320182564684273[/url]
iTunes Link - [url="http://itunes.apple.com/us/app/unstoppable-jake/id505967353"]http://itunes.apple....ake/id505967353[/url]

Unstoppable Jake is a puzzle-platformer game in which the player needs to collect code pieces that are scattered throughout each level, and use them in order to unlock the exit door. The platformer features fun and challenging puzzles that the player needs to think through: turning levers, pushing boxes and interacting with different objects using intuitive controls.

Well trained robots, with different behavior and abilities, are guarding Hax0r’s Headquarters, the villain’s home base that Jake is fighting through. The game features 20 levels which were carefully planned and engineered. In the last level, Jake finally meet Hax0r and the player can enjoy a complex boss battle.

The game is just playable as it is. The levels layout allows the player to adapt and gain skill; the levels are the instruction manual. For its controls, the game uses a convenient drawn D-Pad, allowing the player to have a full arcade experience. Unstoppable Jake is now available at the Apple App Store.

[b]Unstoppable Jake Features:[/b]
+ 20 Super-fun and challenging levels!
+ 8 Different types of robots with different AI
+ A Variety of Challenging Puzzles.
+ Very Big Levels
+ Smooth Animations
+ Great D-Pad controls
+ 60FPS on iPhone 4S, and iPad 2
+ 30FPS on 3rd Gen devices, iPhone 4, and iPad 1
+ In-Game Story Scripts
+ Complex Boss Battle
+ Per-Level Achievements: Finding All Secrets, Collecting All Coins, Killing All Robots
+ GameCenter Leaderboard

Hope you like it, what do you think?


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Looks nice. I like the new feature where you can drag items backwards. This is very helpful. I remember player Yoshi's Island and having trouble moving boxes because I had to push them. Nice work on the levels, graphics, and gameplay.

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Hey guys,

Some updates:

+ Game is now free with 8 playable levels
+ Able to purchase complete level pack from within the app
+ Improved controls

Please help us out - download the game, become a fan on Facebook and write a review! :)


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