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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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rockbuilder

Please help me - old web dev guy needs insight into becoming a game dev

8 posts in this topic

Hello you all
First, sorry for my bad english, it's not my mother tongue.

So I'm a 35 years OLD guy, been doing Flash (as3) dev for most of the past 10 years, with some PHP, JavaScript, HTML, XSLT, etc... I'm self-taught developer - I studied fine arts and done some website/print art direction too - and since Flash is sort of dying slowly, ans since I always wanted to do games anyway (but never took time to really think about it) now I think is the right time, though I'm a bit old and it's a bit scary. The learning curve to become a real game dev seems really steep. I don't know where to start.

I've just started learning Unity and C#. It is quite easy and fun, though I would really like to start working right now! I can't stand doing another "personal projects" for the sake of learning. I've done this quite enough in my young days, learning Flash at home etc. I would love to work with a team on some real project, and learning while doing it.

I just don't know what I should do exactly. The thing is I'd also like to work on the art side of a game, I have a lot of ideas, I know a couple of things about style and stuff... I'm a very creative person and I'm not sure I should concentrate on coding, though this is what I do for a living since 10+ years.

Anyway. Any sort of idea or suggestion is welcome, I just need some fresh air and a few tips.
Thanks

rb
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Moving this to the breaking in forum.

Please read the [url="http://www.gamedev.net/index.php?app=forums&module=forums&section=rules&f=101"]breaking in FAQs[/url]. I believe they cover your question pretty thoroughly.
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Since you have a strong art background u can break into the industry through your art skills. Casual game companies are looking for people with strong graphic design talents since most causal games are 2D of some sort.. You can collaborate with others and put out small projects show casing your skills, nothing impresses hiring managers more than completed professional projects..

Good Luck!
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Hi RB,

One thing that you might consider is taking a look at UI design and development. Several games use a middle-ware solution called Scaleform which uses Flash, and your combination of fine arts, scripting, and Flash experience could make you the perfect candidate.

For example: [url="http://jobs.gamasutra.com/jobseekerx/ViewJob.asp?JobID=MXZCmYglJw%2FQn8on4EZJxNvRh3jJ&Keywords=interface"]http://jobs.gamasutr...words=interface[/url]

Best,

Destin
[url="http://www.ineedtomakegames.com"]http://www.ineedtomakegames.com[/url]
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Another vote for your AS3 experience. Learn some game dev in your spare time and be in a good position to walk into casual games studio requiring AS3 developers.
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