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DX11 Unable to render text using C# & SlimDX (DirectX 11)

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I am trying to render text using in the MiniTri11 sample application that comes with SlimDX SDK. I am using the SpriteRenderer & SpriteFront (that can generate a sprite sheet of glyphs using GDI+) class as implemented this project. But some how I am unable to identify why text does not show up on screen.

I have attached the sample that I have prepared, with this post. If, anyone of you guys could help me in doing it, I'll be highly thankful.

Thank You,

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