Jump to content
  • Advertisement
Sign in to follow this  
pankajsachdeva85

DX11 Unable to render text using C# & SlimDX (DirectX 11)

This topic is 2320 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

I am trying to render text using in the MiniTri11 sample application that comes with SlimDX SDK. I am using the SpriteRenderer & SpriteFront (that can generate a sprite sheet of glyphs using GDI+) class as implemented this project. But some how I am unable to identify why text does not show up on screen.

I have attached the sample that I have prepared, with this post. If, anyone of you guys could help me in doing it, I'll be highly thankful.

Thank You,
Pankaj

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!