You can actually do that? Creating open-source fan-made games legally.

Started by
7 comments, last by tom_mai78101 12 years, 1 month ago
So, I've heard the latest release of a fan-made Mario game based upon a video depicting how Mario uses a portal gun to its advantages, albiet evil on so few levels. That was a week ago.

Then after a week later, I spied upon a Wikipedia article here about the game itself.

The start of the paragraph is what intrigues me the very most. Here's a quote:

Mari0 is an open-source fan-made computer game that combines elements of the video games Super Mario Bros and Portal. The game was developed by Maurice Guégan of Stabyourself, who has previously worked on parody games such as Not Tetris. Mari0 was developed with the LÖVE framework , and is cross platform. The game has been released on Windows, Mac OS X, and Linux, on March 3, 2012 . Upon release, the source code was made available.
[/quote]

The boldfaced text is where it gets me. According to the article, it implies that you can legally create/develop fan-made games based on games developed by other developers, then releasing it as open-source.

So, I have some questions:

  1. How is it legal? What rules prohibits this?
  2. If I want to mash Game A and Game B together, both of which are well known among the gaming community, and make it into Game A + B, can I call it Game C, then make it open-source without getting any cease-and-desist letters?
  3. Am I correct to ask such a question?

Thanks in advance.
Advertisement
1) not legal because it uses the name "mario". if it was called "plumber brothers" it will be legal. Also not copy paste the same art.
2) legal. blizzard does this in all its games, 100% copy pasting other games example wow.
Yeah. WoW was such a copy paste, it utterly flattened everybody else by simply being the same as them. Nice personal feeling bro.
Wikipedia is probably the last place you should take legal advice from. Also, that article says absolutely nothing about the legality of the game, nor does it make any such implications.

1. It's only really legal if Nintendo gave permission. Otherwise, the creator is only safe until Nintendo decides to sue. And even if the court did declare it as legal (which I highly doubt they would in this case), the cost of the legal battle would sink the creator.
2. Sure, that's perfectly legitimate. There's no guarantee you won't get any cease-and-desist letters though. They may or may not be valid, and you may or may not be found to be legally safe, but you'd just have to decide how you're willing to respond to such a letter if you get one and you feel you aren't violating any laws.
3. Sure, I guess. You can ask whatever you want.

Obligatory disclaimer: IANAL
[size=2][ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]
AFAIK, game "ideas" and "styles" are not under copyrights. For example, there's billions of Tetris clones out there, billions of platform jumpers like Mario, billions of MMO games like WoW. Of course there is a line between a game genre and a specific game, but I think it's pretty clear for almost anybody. If you have your own, unique brand, content and so on, it's always legal. It doesn't really matter if you want to "steal" the progression schema of Call of Duty: Modern Warfare or if you want to have multiplayer RTS mechanics similar to Starcraft.

As for the "Combine game A and game B to make game C" thing, it's totally OK to do so. If there's anything that could cause any legal actions, it would be the "gray area" stuff, like altering or remaking original content, using patented or otherwise shielded / unknown / private stuff from the original game. For example, if you somehow hacked the MMR system of Starcraft 2 and implemented that into your own game, I really think it would cause some problems sooner or later.

If the original game has support for modding, then the mods are legal, even if they use the original game content. If you instead create your own "clone" game using content from the original innovator, that's illegal.
The issue that people seem to be confused by is the notion that they aren't infringing on the IP if they don't make any money. That is a completely, 100% false notion. Infringement is infringement whether for gain or not.

Fan-made projects exist solely by the good graces of whomever holds the IP. They might tacitly allow such works by simply not acknowledgement their existence, or they might simply be unaware of the work. Neither of those things offers any sort of guaranteed, long-term protection. Many firms will simply C&D all offenders, because carpet-bombing fan-games is far easier, cheaper, and less risky that granting official licenses, or monitoring what's being created.

As for what portions of a game can and cannot be protected:

  • The concept of a game cannot be protected -- you can make as many games as you want about plumbers who smash things with their face.
  • The code itself is protected by copyright, but you only violate copyright by duplicating said code -- in other words, you looked at their code and replicated it, or used their code verbatim somehow.
  • The code itself could conceivably contain algorithms that are patented, which would be protected -- If the algorithm is core to the game in some way, you'd have to figure out an alternative implementation that achieves the same thing, and it can't be a trivial transformation of the original algorithm.
  • Artistic elements -- graphics, sound, music, level design, etc -- are protected by copyright at a minimum. You can't replicate these things verbatim.
  • Some artistic elements that are unique and highly recognizable are also protected by trademark -- trademark protects firms from replicas that are meant to pass themselves off as the original -- You can make graphics for a blue plumber that likes to jump on tortoises just fine, but he better not have a mustache, be named "Nario", and speak with an Italian accent. Trademark is essentially about counterfeiting, its still a violation even when you change small things if the purpose is to deceive customers, or otherwise mooch of the good name of the authentic item.


That list is a broad generalization of the various forms of protection that are involved, but by no means exhaustive -- and of course, I am not a lawyer so don't take this as official. Ultimately its you who are responsible for steering clear of legal trouble.

The best advice I can give you is this: If you want to do these things, make a game that's "inspired" by those other games, but don't copy or try to ride on the success of other peoples' hard work. It's a dick move, don't be a douche-bag.

throw table_exception("(? ???)? ? ???");

So, even parody games are illegal?

So, even parody games are illegal?

IANAL.

Parody falls under fair use in some jurisdictions, Being right however doesn't protect you from getting sued, it only increases your chances of winning if you decide to fight it out in court. (Also there is a huge difference between making more or less obvious references to other peoples IP and copying their IP)

Freeware and opensource fan games are less likely to be sued due to the potential bad press the IP owner might recieve by doing so but they're not immune to it and some companies are far more likely to sue than others. mari0 is infringing on both trademarks and copyright (graphics are straight SMB rips it seems) and could thus most likely be shut down whenever Nintendo feels like it. (Valve will have a harder time shutting it down though, but they could probably force them to change the logo)
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!
It's great that I have this little area here cleared up. That way, I won't have anything to worry about from all this.

This topic is closed to new replies.

Advertisement