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andfol

Player movement.

7 posts in this topic

Hi,

I have drawn a player with OpenGL and want to put keyboard movement on it. I will be using the GetKeyState() function.
So far I have a move method in my player class.

void CPlayer::move(float x,float y,float z)
{
m_xPos += x;
m_yPos += y;
m_zPos += z;
}

the m_xPos varianles are member variables intialised in a constructor and passed into a translate function in my drawPlayer function, move will update the position of the player.

To manage the key presses I have a PlayerKeys function in main which calls move.

void PlayerKeys(){

if (GetKeyState(VK_UP))
{
g_Player1.move(0.0f, 100.0f, 0.0f);
}

else if(GetKeyState(VK_UP)>0)
{

}
}

The problem is when I call this method in my main loop in main I get an error message identifier not found. I would also be grateful if any one has suggestions for how best to implement my PlayerKeys function as I don't think it is quite right at the moment.
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Which identifier is not found, is it GetKeyState or PlayerKeys?

Is the PlayerKeys function declared before, after or inside the main function?
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Hi Pulpfist,

Fixed the identifier problem, like an idiot didn't declare in main.h, I am still trying to write the PlayerKeys function if you have any suggestions would be grateful. Its the same as above just added more keys.

Thanks.
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Sorry just to add when I run the application pressing any key makes my player disappear.
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[quote name='andfol' timestamp='1331313209' post='4920715']
Sorry just to add when I run the application pressing any key makes my player disappear.
[/quote]
that probably means he is moving :) try setting the move amount to 5 or so...
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It worked but after a while my animated legs and arms do strange things. Any ideas?
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Hi,

I'm not all that into OpenGL but if you provide more information and code maybe someone can spot the problem
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