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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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gremlin games

another in need of help (math skills)

4 posts in this topic

hiya dev's i need a bit of help i wish to program games as a hobby and tutorials are easy to find for the language im gonna use (C#) but i cant seem to find a place where i could learn the math needed (starting with pretty much only basic math skills) (i had a rough school life XD )
anyone know where online i could possibly learn it or even books which im willing to buy that have no required math level.



any help would be great!


cheers in advance!!
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hey man, it would really helpful if your post title was "advice on improving math skills", your generic topic title is going to waste a lot of time for people who could otherwise be helpful. as my math isn't that good either all i can say is google search 'math skills required computer programming'.
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I am not sure how 'basic' your maths skills are, but since you are asking on a gaming forum I would recommend pre calculus

[url="http://www.amazon.co.uk/Precalculus-Mathematics-Calculus-James-Stewart/dp/0495392766/ref=sr_1_4?s=books&ie=UTF8&qid=1331559815&sr=1-4"]http://www.amazon.co.uk/Precalculus-Mathematics-Calculus-James-Stewart/dp/0495392766/ref=sr_1_4?s=books&ie=UTF8&qid=1331559815&sr=1-4[/url] Hmm I am sure theres a error in the price, I cant see why it would be that expensive :/ doesnt really contain anything special but I would recommend that (even though I am not too much of a fan on James Stewart).

Use the internet as a resource when you get stuck and get Microsoft Maths, then study. Learning the maths is only one step, when you learn it is very unlikely you will learn from a 3D game point of view, most real life examples are physics / engineering related, this obviously isnt bad but you will likely need to read a book after that uses maths in graphics, typically shader books help in this area.

As for C#, assuming you want material, I would recommend the following three books, make sure they are the upto date version (.net 4.0)

(Apress) Pro C# - Nice book, Explains some sections nice and easily, enough for you to see its use
(O' Reilly) C# in a nutshell - Simple straight forward, covers the language ans some features really nicely and straight to the point
{Wrox} Professional C# - Covers everything missed in other two books, it is bad to start on this book
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[url="http://www.khanacademy.org/"]Kahn Academy[/url]


Some time, some patience and the Kahn Academy are all you really need.
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Ok thanks guys. Ill check those books and kahn academy looks interesting. Also another question if i were to start at tafe doing I.T and bridge to university doing game programming would they teach the necessary math skills needed for game programming ? Im an australian if that makes any diffrence? P,s yea sorry about the title i was tired (just downloaded game maker its my new obessesion XD) cheers again guys!
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