Jump to content
  • Advertisement
Sign in to follow this  

weird bottleneck problem , that cant find the answer too

This topic is 2773 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


this is the analized report from when i run my project ,

this is another one form the same project

in the second picture , as can bee seen about 87% of the work is done by "unknown frames", and if i look in the _tmainCRTStartup, it has all my code for looping , rendering , management ect , all my code

at the moment its running at about 90 frames a seconds , thats only drawing about 10 models of simple meshes and some text
its not my part of the code thats making it run so bad but its what the unknownframes is doing thats making it so bad .

i was wondering if any one has any idea whats causing this , or how i have setup my project to be like this ?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!