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Some problem with dveloping 3Ds max plugin

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I am a student in China so please forgive my poor English. I have some problem with programming my Export plugin for 3Ds max. The plugin always crashed when I am calling IGameMesh->GetNumberOfVerts().I think that means I had some bad operations on heap memory,but I don't know how to find it.I used to use the Tool named Global Flags To find the memory problem for exe,but it did not work while I am debuging my plugin project( maybe I just did not config the tool correctly ).Dose any body can tell me how can I fix this problem,or just tell me how to debug the plugin correctly to find the location of bad memory operation.

here is the screen shot of my configuration.

And my enviropment is VS2010 with maxSDK2012

Thank you very much

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