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Voxel Heroes: Now with questionable local lighting

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For the next few days, I'll be busy implementing a local shader for use with certain dungeon themes (caves). This shader will take the location and occlusion of light sources such as lamps and torches into account. Ultimately, I want some light sources to flicker a bit as I think that'll give the dungeon a much more detailed look and feel overall.

Check the link above to see what I have so far (after about half an hour of messing around with the shader). You can also see the new info box at the bottom left which is now scrollable. No more missing messages!

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