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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Seephirot

Beginner Java Question

5 posts in this topic

Im new on programming, and i really want to program games, im learning java but i wanna know how much of this language i need to know to start game programming? Or should i start learning right directly from game development?
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It really depends how comfortable you feel with the language, just learn the core stuff first, once you feel like you can control the language fairly well you can get started with game development, I recommend you use JOGL or LWJGL for graphics. Anything you don't know can be learned along the way.
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Its not really a matter of the language: a simple game can be done with basic language features, without (necessarily) involving advanced stuff. What you need, though, is to choose and implement data structures and algorithms, and this is not much related with Java.

If you have still to implement a simple (and yet complete) application, then I would suggest to start with that, so you can familiarize with the problems you are going to face.
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[quote name='cignox1' timestamp='1331882468' post='4922507']
Its not really a matter of the language: a simple game can be done with basic language features, without (necessarily) involving advanced stuff. What you need, though, is to choose and implement data structures and algorithms, and this is not much related with Java.

If you have still to implement a simple (and yet complete) application, then I would suggest to start with that, so you can familiarize with the problems you are going to face.
[/quote]
I agree. I was just reading "Coders at Work" that interviews some of the best programmers of our time and one common theme I noticed that a lot of them said that before they even start to code they figured out what data structures they needed and everything else fell into place after that.
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Here,
http://math.hws.edu/javanotes/index.html
Go through that online text book, paying careful attention to Chapters 6, 12 and 13.
I'm assuming that you know the basics of Java. If not, best start from the beginning and do all of it.
It's a pretty good resource.
After that go here:
http://lazyfoo.net/articles/article01/index.php
His grammar is a little off, but the advice he gives is sound. I'm still following his progression
I suggest making a text based tic tac toe game, with methods (this is important) and then after you understand how to make a GUI
in Java, transfer it over to a GUI of some sort.
That should teach you the basics of game programming.
I made snake, and Pong after that.

Hope this helps,
Peter

"Other than that I have no opinion"
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[quote name='destructivArts' timestamp='1332283546' post='4923761']
Here,
[url="http://math.hws.edu/...otes/index.html"]http://math.hws.edu/...otes/index.html[/url]
Go through that online text book, paying careful attention to Chapters 6, 12 and 13.
I'm assuming that you know the basics of Java. If not, best start from the beginning and do all of it.
It's a pretty good resource.
[/quote]
Wow that's a pretty good intro to Java from what I could see. Surprised I haven't heard of it before. Will add it to my list of recommendations it to anyone new to Java since it's also free!
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