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Geoffrey

releasing a game built with old DirectX SDK's

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Hi,

I've been developing a game using a fairly old version of the DirectX 9 SDK - specifically, the October 2006 release.  The latest one appears to be June 2010.  First of all I will say that I'm quite happy developing with this version, I don't need any of the newest features and I'm not using DirectX 10 or 11.

What I want to know is, are there any other reasons to upgrade before I release the game?  Am I likely to miss out on important bug fixes if I make my final build with the old SDK?  Conversely, am I likely to create compatibility issues if I build under a newer version?  Do they even make changes to DirectX 9 any more?  What are your experiences and what do you recommend?

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Well i think you should be ok as what ever is included in the 2006 sdk will be in the 2010 one, what kind of game will it be btw?

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Well yes, in theory the 2010 one should include all the 2006 stuff, but there might be subtle differences.

The game is a 'real time deck building' game where you pit your deck of cards (think Magic: The Gathering) against an invading army of robots. It's actually got a lot in common with Plants vs Zombies, which I'm a big fan of.

web: http://www.digitalchestnut.com/trouble/index.html
facebook: http://www.facebook.com/pages/The-Trouble-With-Robots/285075818204908

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If you aren't linking against D3DX you can generally just distribute the binaries without needing to install the directx redist. A widows version check in the installer (or in the app itself if you are using delay load of d3d dlls to avoid startup failures) should be sufficient.

http://support.microsoft.com/kb/179113

http://blogs.msdn.com/b/chuckw/archive/2010/09/08/not-so-direct-setup.aspx

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