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Mark Silver

OpenGL The evolution of OpenGL?

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Hello there gamedev community

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I posted a similar question relating to direct3D in the other forum.

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I'm doing a report as part of my degree and one part of the report is to write about the evolution of OpenGL and the changes throughout its life cycle that have had an impact on the way we develop computer games, also why it was necessary for these changes at the current state of OpenGL for every change since it was first conceived.

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I'm not asking for anyone to do the work for me, I'm just struggling a bit and was hoping for a point in the right direction, as in someone could point out to me the most significant changes for games development in regards to OpenGL so I can go and read up the reasons for those changes by myself.

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Thanks for reading.

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Actually video card hardware manufacturers (nvidia/ati/intel/etc) added new instructions for new functionalities in their chips. OpenGL and DirectX updated their API to be able to use them.

Wikipedia official page actually list the different versions and the most important extensions added for each version.

DarkHorseKnight : John Carmack was a OpenGL pionner back in the time, but he actually mentioned that lately he prefer DirectX. He have barely nothing to do with the API evolution, hardware manufacturers do.

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