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Preventing banding textures in DirectX

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[color=#333333]I have a 3D scene that I've tried rendering in Direct3D 10 and using WPF's 3D framework. Obviously, going directly to Direct3D is producing far better performance but I am getting banding which doesn't appear using the same scene in WPF.
[color=#333333]Does anyone have any tips on removing this type of artifact? It's obviously possible because WPF doesn't have it... If you have any questions about my Direct3D setup I will be please to add that information.
[color=#333333]WPF:
[color=#333333]cKSrV.png
[color=#333333]DirectX:
[color=#333333]WSXtS.jpg

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Problem solved, if I use [color=#444444]D3DX10_FILTER_TRIANGLE as my mip filter, I get output that looks like the WPF render. Easy as that!



[color=#444444]Thanks!

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