Jump to content
  • Advertisement
Sign in to follow this  

node in closed list, then update, question on update.

This topic is 2405 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What this update function do? i see several pushes and pops
and connection between kid = node->kid[]
then kid->parent = node
Can't remember exactly, but what does all this do?

void AStarNode::Update() {
AStarStack s;
AStarNode *node, *kid;
int k;


while(!s.IsEmpty()) {
node = s.Pop();
for(k=0; k < 8; k++) {
if(node->kids[k] == NULL) continue;
kid = node->kids[k];
if(kid->gsteps > node->gsteps+1.0) kid->gsteps = node->gsteps+1.0;
kid->parent = node;


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!