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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Zultra

Counts, Dukes and Kings

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[size=3]Counts, Dukes and Kings (CDK) is a grand 3d real-time (with the Graphics style of Crusader Kings 2) strategy game, you start as either a Bishop, Baron or Mayor.[/size]
[size=3]There will be a complicated resource system, you control the food supply into the realm, you arm the troops, you train them. The game is a alternate history simulation, you get to change history, for example you could be a count in the Isle of mann and conquer the Realm of England for the Manx![/size]

[size=3]The Game is set in 1000 (and will end at 1399) in Britain (then hopefully Northern Europe), your goal is to control the realm, however you can't control it all personally you will need to have vassals, your courtiers and family will own the provinces you can't (there's a set limit to what you can own depending on governance skill), this means you can give the titles away to improve there opinion of you.[/size]

[size=3]The Holdings are as followed;[/size]

[size=3]Religion[/size]

[size=3]Small Church (the title would be Priest)[/size]

[size=3]Church (Bishop)[/size]

[size=3]Large Church (prince Bishopric)[/size]

[size=3]Military[/size]

[size=3]Permanent encampment (the title would be commander)[/size]

[size=3]Fort, motte and bailey (the title would be Baron)[/size]

[size=3]Keep (Baron)[/size]

[size=3]Castle (Baron)[/size]

[size=3]Economic[/size]

[size=3]Village (Sheriff)[/size]

[size=3]Town (Mayor)[/size]

[size=3]City (Lord Mayor)[/size]

[size=3]Province[/size]

[size=3]County (Count)[/size]

[size=3]Duchy (Duke)[/size]

[size=3]Kingdom (King)[/size]

[size=3]In a single county you could have 1 fort and 2 villages, all of which will have there perks and cons, the village will have little gold income and troop levies, however they produce agriculture to feed the realm. All of these will have upgrades, for example you can order the construction of a palisade wall around your village or do you want look-out towers for your fort, motte and bailey?[/size]

[size=3]You would take control of a single character (part of a family dynasty) and you would need to have children to use as heirs (depending on the succession laws, would you allow females to be the main title holders or would you do it through the vassals voting for the new heir to the realm.[/size]

[size=3]As this game is totally non-PC we will be implementing racial and cultural features, for example you would receive a moral penalty if you have Christian German and Pagan Lithuanian mercs fighting in the same lines as they historically hated each other, so we will represent that by giving penalties if you don't have a homogeneous army (I.E not all from the same people) you would have moral penalties as the troops would not like fighting with there worst enemy in the ranks.[/size]

[size=3]Totally customisable troops, you get to design the troops you train for your armies (do you want cheap, spammy troops armed with cheap spears and shields only? or do you want chainmail-glad warriors highly trained?)[/size]

[size=3]I have a GDD in the works, but would like some help in the game, I'm self-studying C++/C# but would like someone to help me put out a first draft for the game DD. While it may sound like it's almost cloned from CK2 (which admittedly it's heavily influenced from) it's mainly a personal project with the help (hopefully) of a team of people doing it for the joy of making games. [/size]

[size=3]If interested in helping me make the first rough draft of CDK then just email me at [email="Georgecoshall2@hotmail.co.uk"]Georgecoshall2@hotmail.co.uk[/email][/size]

[size=3]Regards[/size]

[size=3]P.S Why couldn't I post this in the 'correct' section?[/size]
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