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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Arkanoid

Optimisation

4 posts in this topic

i have model:
Polys: 13 572
Vertex: 13 867

And texture 4096x4096 - size is so big, because this is a global map and texture mast looking good, when camera is too close to map.

I also loaded 3 low-poly models... I have crazy lags, how can i optimize my project?
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Try frustum culling and use mipmapped textures...google it. Since you are using D3D 9, try using progressive meshes too
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Firstly you need to profile to find out where the issue is.

Try [url="http://developer.nvidia.com/nvidia-perfhud"]PerfHUD[/url] for GPU profiling and [url="http://www.codersnotes.com/sleepy"]Very Sleepy[/url] for CPU profiling, if PerfHUD tells you the bottleneck isn't the GPU.
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I checked my program one other computer - and it works normal....so the problem is on computer, not with code...but how to understand where is it?
[quote name='Adam_42' timestamp='1332007701' post='4922851']
Firstly you need to profile to find out where the issue is.

Try [url="http://developer.nvidia.com/nvidia-perfhud"]PerfHUD[/url] for GPU profiling and [url="http://www.codersnotes.com/sleepy"]Very Sleepy[/url] for CPU profiling, if PerfHUD tells you the bottleneck isn't the GPU.
[/quote]
[url="http://developer.nvidia.com/nvidia-perfhud"]PerfHUD[/url] - i don't understand how to use it, i add to my code adapter, but i have problems with license...Is there any program to find and fix problems on computer?
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The PerfHUD documentation is available for download from that same web site, which explains clearly how to use it. It will of course only work if you have an Nvidia graphics card, however I don't know of any good alternatives for AMD cards that work with DX9.

Also try doing a CPU profile anyway, it can still be helpful without the GPU profile.
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