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Normals inconsistent

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I have a problem with normals. They look slightly different in two different programs (game and editor). A picture to illustrate:


The game normals produce a slightly more round shape while the editor has the result I am looking for. I have been looking through my code searching for the cause of the inconsistency but can't find it. I am 99% certain that the normal and light positions have the same values:


I have tried glEnable(GL_NORMALIZE) and glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE) (and true). Are there any other functions that I might have overlooked that can produce these differences?

Thanks for reading!

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