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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Big_Green_Tractor

Beginner.. Where to start? Could use advice..

2 posts in this topic

Ok, so a little about me. I've always been into games, and also into coding and web design, as well as graphic design. I went to a vocational school, and it gave me a bit of a background in the IT department. I used to be very good at coding in html, php, javascript, and I even did some java too. However, it has been a long time since I did any of those, but they aren't what I'm after..

I've always wanted to make my own mmo, something not too flashy such as WoW or SWTOR, more of a browser based game, such as runescape, or even something text based like bootleggers. Now, obviously it took them years to do this, and I don't mind devoting that kind of time to it. I have a lot of free time.

What I'm asking, is mainly what resources, along with what coding languages and all that would I need to develop a game similar to runescape? I'm talking what languages, what programs, and how could I learn to do all this in an efficient manor?

Money is something I don't have a lot of at the moment. But suggestions to paid programs still would help as I could save for them.

Honestly, I have a lot of ideas for games, but I don't have the programming knowledge as of yet. I wish to obtain this knowledge and work my way towards my own game, and hopefully by then I'll have the money for either my own servers, or to rent servers for them.

All I'm asking you here is to point me in the right direction. I have no interest in single player games at the moment, only mmorpgs. If getting to that point means single player first, thats fine, but its not my main focus.

Thank you for your time.
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The first step isn't single player games... its console applications. You need to learn to program first, and this is something that will take quite a bit of time. In all honesty, you are probably *years* away from starting the most rudimentary MMO.


Now to actually answer your question, [url="http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx"]read this guide.[/url] It answers pretty much all the technical questions you might have.
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You said you knew Java at one point, so I'd suggest that you go here: http://math.hws.edu/javanotes/index.html
It's a pretty comprehensive online text book. Go through all that, and then look at this: http://lazyfoo.net/articles/article01/index.php

It's going to take time. I've been trying to make games since I was 13, when some friends and I planned out an entire MMO similar to WoW. When the time came to "put it in the computer" (as we thought then) we realized that none of us was a programmer, nor could any of us use 3d modeling software or even animate efficiently in Flash. Don't start there. It's been a long road to where I am now: programming Space Invaders.

So start at the beginning, and work forward. It's better that way I've learned. Haha

Hope this helps,
Peter
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