My name is Andrew Patton and I am a graduate from Bloomfield College, NJ with a double major in Animation and Video Game Design.
Like a lot of you, I am interested in getting into the video game industry, but I would also like to join the animation industry as well. My specialty is 2D animation/design, and I am also good with various other forms of media entertainment.
My game is called, Calamity Fist of Mayhem. It is a martial arts game based on the classic arcade beat’em up genre. This game has 4 playable characters with different abilities, strengths and weaknesses. Up to 2 players can play at the same time. I created the story and characters with the intention of them being easily adapted into an animation series.
The engine I used is called – OpenBor which is a fan made mod based on the game play of Streets of Rage 2. With this mod, I erased all of the images (characters, backgrounds, and music) and I replaced them with my own, while retaining the same game play elements.
In the final version of the game I have a total of 34 levels including bonus stages and many challenging basic enemies and boss characters, original recorded voices. All of this was completed in January 2012
I would like to share some videos of my game and an eight minute animated short which gives a brief story of the game Please take a look at them.
Futile Shopping Arcade (full Version)
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Rave Club (Part 2 of 3)
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Dark Cave (Part 2 of 3)
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Bamboo Forest (part 3 of 5)
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Animation Movie Explaining the Events (completed May 2011)
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please keep in mind that these gameplay videos was created 1 month before I finished my game.
Also If you want to try out the demo, go to my youtube page. (I must warn you, My demo is almost a year old)
In the near future, I want to completely discard the OpenBor engine and put all of my data into a different engine, which gives me more freedom and no limits as to what I can do (as soon as I find a programmer who is willing to help me or an easy program to use). Since I have completed all of my characters and backgrounds, all I have to worry about is programming. I mainly want to add features that allow up 4 players to be able to play at the same time, a more accurate story mode, and some other features. I would like to be able to put it on Xbox Live or something similar.
If you are interested in seeing more of this game, please leave some comments and I will give the link to the full version. Feel free to look at some of my other projects on my YouTube page. Also, if anyone knows any game engine I can use for free and is simple to use, please let me know.
In the meantime ...
- Enjoy