Advertisement Jump to content
Sign in to follow this

Extending Game Features + GUI Rendering, Some Tips?

This topic is 2497 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

OK so I'm trying to extend some features of an older game that is no longer supported by the manufacturer. I have injected a DLL into the game and I have hooked the call to EndScene for rendering, I have a pointer to the IDirect3D9Device, and I have hooked its DispatchMessage call for input.

I have looked into various GUI rendering librarys such as CEGUI (but this project is rather large and has a lot of dependencies) and GWEN (this project is light weight but the way it takes input it is bad for me).

I saw some stuff on here about DXUT and rendering Windows Controls on here but I am unsure of how to proceed.

Say I created a dialog with a few controls on it using winapi, how would I go about rendering these to the DX backbuffer/surface without flickering?
Any tips or tutorials on something that would be helpful is appreciated!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!