Jump to content
  • Advertisement
Sign in to follow this  

Rendering to multiple screens (C++/MFC or C++ Win32)

This topic is 2253 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm looking to render different images to different screens from the same application. I need to modify an existing MFC application to do this, so using D3D or openGL isn't an option until it is the only option.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!