Rendering to multiple screens (C++/MFC or C++ Win32)

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0 comments, last by ApochPiQ 12 years, 1 month ago
I'm looking to render different images to different screens from the same application. I need to modify an existing MFC application to do this, so using D3D or openGL isn't an option until it is the only option.
--------------------------------------Not All Martyrs See Divinity, But At Least You Tried
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Uh... just create a second window and set the its coordinates to be on the second screen?

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