i put D3DXVECTOR3 vCharPos(0.0f,0.0f,0.0f);
that is going to lock the positon always to that value so i dont think that will work
dt is the timer stuff
Third person camera problem
Well, your code changes the Z position based on 5.0*dt, so no - it won't lock it to that unless you want it to.
i put D3DXVECTOR3 vCharPos(0.0f,0.0f,0.0f);
that is going to lock the positon always to that value so i dont think that will work
dt is the timer stuff
The point is that you cannot have any uninitialised variables anywhere in your code or all bets are off. All varaibles need to be initialised to known values; the exact value they're initialised to depends entirely on your code.
My point about dt was - what is the value of it? Is it 0? 9000.473? Because your fat clip plane is set to 100 units, so you need to make sure everything is within that distance.
Well, your code changes the Z position based on 5.0*dt, so no - it won't lock it to that unless you want it to.
[quote name='Anddos' timestamp='1332349802' post='4924007']
i put D3DXVECTOR3 vCharPos(0.0f,0.0f,0.0f);
that is going to lock the positon always to that value so i dont think that will work
dt is the timer stuff
The point is that you cannot have any uninitialised variables anywhere in your code or all bets are off. All varaibles need to be initialised to known values; the exact value they're initialised to depends entirely on your code.
My point about dt was - what is the value of it? Is it 0? 9000.473? Because your fat clip plane is set to 100 units, so you need to make sure everything is within that distance.
[/quote]
if i add D3DXVECTOR3 vCharPos(0.0f,0.0f,0.0f);
and look at the output positon then its locked to the same poistion and its obvious it would do that as its in the render loop
the dt value is ever changing, theres no set value
So you now have:
D3DXVECTOR3 vCharPos(0.0f,0.0f,0.0f);
D3DXVECTOR3 vCharFacing(0.0f,0.0f,-1.0f); //facing down -z;
vCharPos.x = 0.0f; vCharPos.y; vCharPos.z -= 5.0f * dt;
Right? Then vCharPos.z is changing based on the value of dt, it shouldn't be locked to the same value.
You said that dt is changing every frame...
Assuming on frame 1, dt=0, frame 2, dt=1, frame 3, dt=2, etc:
Frame 1: vCharPos = (0, 0, 0)
Frame 2: vCharPos = (0, 0, -5)
Frame 3: vCharPos = (0, 0, -10)
Assuming on frame 1, dt=0, frame 2, dt=1, frame 3, dt=2, etc:
Frame 1: vCharPos = (0, 0, 0)
Frame 2: vCharPos = (0, 0, -5)
Frame 3: vCharPos = (0, 0, -10)
Ok, then what does your debugger tell you? You can examine the vCharPos, vAt and vEye variables across a few frames and see how / why they change (or don't change).
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