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DX11 Getting shader entry point name via Effects or Reflection

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I'm looking for a way to retrieve the shader entry point function name of a pass, via either the Effects framework or the shader reflection interface, but I'm not having any luck. For example, given this technique and pass:

technique11 dx11test
pass p0
SetVertexShader(CompileShader(vs_5_0, vertsh()));
SetPixelShader(CompileShader(ps_5_0, pixsh()));

... I want to find out in code what the entry point for the vertex shader of pass 'p0' is (it should return "vertsh"). I've had a good look through the reflection and effects interfaces, but no luck.

Does anyone know if this information is available anywhere?

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