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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Eskovas

[Unity 3D] Indie Team creating a FPS Game (With weekly updates)

20 posts in this topic

[size=3][font=inherit]Hello everyone,[/font][/size]

[size=3][font=inherit]This is our first game, we are using Unity 3D (indie/free version).[/font]
We are also using Blender and GIMP, since they are all free.[/size]

[size=3]About us:
The team currently has three members.
Our Game Development Group is called Drunken Lizard Games.[/size]

[size=3]Follow us on:
Facebook : [url="http://www.facebook.com/pages/Drunken-Lizard-Games/129621573796831"]DrunkenLizardGames (Facebook)[/url]
Youtube : [url="http://www.youtube.com/user/DrunkenLizardGames?feature=mhum"]DrunkenLizardGames (Youtube)[/url][/size]

[size=3]About the Game:
We are trying to create a singleplayer and multiplayer experience, including realistic gameplay, animations and physics.
We already have the story planned, but we can't share it at the moment.
We will be doing a Multiplayer Alpha in the future.[/size]

[size=3]Hope you like our game, and please leave a comment and feedback.[/size]

[size=3][font=inherit]We are already at update #19.[/font]
[font=inherit]Here is the latest Video Update:[/font][/size]

[media]http://www.youtube.com/watch?v=ojOgO9oeIGk[/media]

[size=3][font=inherit]Here are some ScreenShots:[/font]
[img]http://img15.imageshack.us/img15/4323/58397319.png[/img]
[img]http://img823.imageshack.us/img823/5496/94739552.png[/img]
[img]http://img19.imageshack.us/img19/1183/33043091.png[/img]
[img]http://img21.imageshack.us/img21/6109/82596449.png[/img]
[img]http://img821.imageshack.us/img821/8383/89173429.png[/img][/size]
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Looks good guys. I'm curious, which networking engine are you using? I've found uLink to be outstanding.
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What's your hook? Are you making a FPS shooter just for the experience, or do you have selling point that is going to make people want to download it? Just curious :)
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New Update #20

[media]http://www.youtube.com/watch?v=ojOgO9oeIGk"]http://www.youtube.com/watch?v=ojOgO9oeIGk[/media]

[left]Comment Rate and Subscribe[/left]

[left][color=#333333][font=arial, sans-serif][size=3]Share this video and follow us on facebook[/size][/font][/color][/left]

[left][color=#333333][font=arial, sans-serif][size=3]----------------------------------------[/size][/font][/color][/left]


[left][color=#333333][font=arial, sans-serif][size=3]Facebook Page:[/size][/font][/color][/left]

[url="http://www.facebook.com/pages/Drunken-Lizard-Games/129621573796831"]http://www.facebook....129621573796831[/url]


[left][color=#333333][font=arial, sans-serif][size=3]----------------------------------------[/size][/font][/color][/left]


[left][color=#333333][font=arial, sans-serif][size=3]Changes in this Update:[/size][/font][/color][/left]

[left][color=#333333][font=arial, sans-serif][size=3]- Dummies now walk torwards you (Note: this is just for testing)[/size][/font][/color][/left]

[left][color=#333333][font=arial, sans-serif][size=3]- New Weapon Shader[/size][/font][/color][/left]

[left][color=#333333][font=arial, sans-serif][size=3]- New Skin Shader[/size][/font][/color][/left]

[left][color=#333333][font=arial, sans-serif][size=3]- Every Weapon animations were recreated from scratch[/size][/font][/color][/left]

[left][color=#333333][font=arial, sans-serif][size=3]- First steps in multiplayer[/size][/font][/color][/left]
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Hello Everyone!!

New Update #21
Multiplayer!

[media]http://www.youtube.com/watch?v=1bJLTFsqqvE[/media]

[left]Comment Rate and Subscribe[/left]

[left][color=#333333][font=arial, sans-serif][size=3]Share this video and follow us on facebook[/size][/font][/color][/left]

[left][color=#333333][font=arial, sans-serif][size=3]----------------------------------------[/size][/font][/color][/left]


[left][color=#333333][font=arial, sans-serif][size=3]Facebook Page:[/size][/font][/color][/left]

[url="http://www.facebook.com/pages/Drunken-Lizard-Games/129621573796831"]http://www.facebook....129621573796831[/url]


[left][color=#333333][font=arial, sans-serif][size=3]----------------------------------------[/size][/font][/color][/left]


[left][color=#333333][font=arial, sans-serif][size=3]Changes in this Update:[/size][/font][/color][/left]

[left][color=#333333][font=arial, sans-serif][size=3]- MultiPlayer.[/size][/font][/color][/left]
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[color=#333333]Hello again![/color]

[color=#333333]We made a new Speed modelling video of a new weapon that will be added to our game[/color]

[color=#333333]Check it out:[/color]
[media]https://www.youtube.com/watch?v=lNwGXfVqt9s[/media]
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New Update #22!!!

[media]http://www.youtube.com/watch?v=3sCdeHwjdeE[/media]

[size=3]Changes in this Update:[/size]
[size=3]- New Part of the map[/size]
[size=3]- New Blood Screen Effect[/size]
[size=3]- New Weapon (M4A1)[/size]
[size=3]- New Attachments (Flashlight and laser pointer)[/size]
[size=3]- New Effect when bullets hits metal objects[/size]
[size=3]- Fixed zooming in glitch[/size]
[size=3]- 3D laser pointer[/size]
[size=3]- Laser doesn't go through walls[/size]
[size=3]- Laser affects Player's view[/size]
[size=3]- Flashlight affects Player's view[/size]
[size=3]- Improved 3rd person animations and movement[/size]
[size=3]- Many fixes.[/size]
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New Update #23!

[media]http://www.youtube.com/watch?v=wLn_o38vMsQ&list=UU68cRDwrPq3zjoScKj8Dy4A&index=1&feature=plcp[/media]

[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]Changes in this Update:[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- New In-Game menu,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- New real time 3D weapon costumization menu,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- New weapon statistics system (mobility, range, damage, recoil, fire rate, accuracy),[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- New surface type system[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Improved fire rate,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Improved player's movement,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Improved Recoil,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Improved Zooming in,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Random spawnpoints,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- New footstep sounds,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Improved multiplayer experience,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Many small improvements and bug fixes.[/background][/left][/size][/font][/color]
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New Update #24

[media]http://www.youtube.com/watch?v=1ZLjaIJAQjM[/media]

[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]Changes in this Update:[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- New Weapon Sight (ACOG);[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Death Notification System;[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Animation when falling from a greater height;[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Improved Recoil System;[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Test Map at night;[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- New system for changing firing type (Single, Burst, Auto);[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- New and more enhanced parkour system;[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- This system also allows to jump through windows;[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- LOD now works on multiplayer;[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Many Small bug fixes and improvements;[/background][/left][/size][/font][/color]
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New Update #25!!

[media]http://www.youtube.com/watch?v=gs4tp8YyTCk&list=UU68cRDwrPq3zjoScKj8Dy4A&index=1&feature=plcp[/media]

[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]Changes in this Update:[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- New handgun and new animations,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Fake ambient occlusion on the feet,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Improved parkour system,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- More animations to more actions,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- New weapon sight,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- New death screen,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Improved recoil,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- New sniper,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Fall damage,[/background][/left][/size][/font][/color]
[color=#333333][font=arial, sans-serif][size=3][left][background=rgb(235, 235, 235)]- Many improvements and bug fixes.[/background][/left][/size][/font][/color]
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New Speed Modelling video of Benelli M4 shotgun

[media]http://www.youtube.com/watch?v=3gOar_SmMEc&feature=channel&list=UL[/media]
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New Update #26!

[media]http://www.youtube.com/watch?v=EtPoIsWnYBA&feature=channel&list=UL[/media]

Changes in this Update:
- New Shotgun - Benelli M4,
- New Shotgun - AA-12,
- New shotgun mecanism,
- Reload the amunition one by one and be able to stop the reload at any time,
- New Reflex Sight,
- Much improved zooming-in,
- Much easier to add new attachments to weapons, requiring 50% less work,
- New falling animation to prone position (just a prototype and will be changed),
- Improved Flashlight and LaserPointer Effect,
- New scope effect,
- New animations for the M4A1 and G36C,
- New parkour move, enables to jump over tall obstacles,
- Many improvements and bug fixes.
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Asset Creation Part 1 - 3D Modelling

[media]http://www.youtube.com/watch?v=3sQDDPHCdQk&feature=g-u-u[/media]

This is the first video of a 3 part Asset Creation series!
This 3 Part Asset Creation series will show every step we take when we created an asset!
Part 1 - 3D Modelling
Part 2 - Mesh Optimization and UV Unwraping
Part 3 - Ambient Occlusion bake and Texturing
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Asset Creation Part 2 - UV Unwraping & Mesh Optimization

[media]http://www.youtube.com/watch?v=__SyFJQ69VQ&feature=channel&list=UL[/media] Edited by Eskovas
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Here it is! The final video of this Asset Creation series
[ GIMP ] Asset Creation Part 3 - Texturing and AO Bake

[media]http://www.youtube.com/watch?v=Lfdrs_nb7SI[/media]
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New Update #27!

[media]http://www.youtube.com/watch?v=-x38zKfVQ4I&feature=g-u-u[/media]

Changes in this Update:
- New reflex sight;
- All new animations for every weapon;
- New firing system;
- New recoil system;
- The more you fire, less acurate is the weapon. It all depends on the weapon's recoil and accuracy stats;
- Improved and optimized bullet physics;
- New and improved Zooming-in system
- Many improvements and bug fixes.
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Looking GREAT guys! I really like the "shoot him while he's down" implements. I've been wanting to see a game that utilizes that. Again, Great Job!

Mackenzie Neumann - Media Composer
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