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[Unity 3D] Indie Team creating a FPS Game (With weekly updates)

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[font=inherit]Hello everyone,[/font]

[font=inherit]This is our first game, we are using Unity 3D (indie/free version).[/font]
We are also using Blender and GIMP, since they are all free.

About us:
The team currently has three members.
Our Game Development Group is called Drunken Lizard Games.

Follow us on:
Facebook : DrunkenLizardGames (Facebook)
Youtube : DrunkenLizardGames (Youtube)

About the Game:
We are trying to create a singleplayer and multiplayer experience, including realistic gameplay, animations and physics.
We already have the story planned, but we can't share it at the moment.
We will be doing a Multiplayer Alpha in the future.

Hope you like our game, and please leave a comment and feedback.

[font=inherit]We are already at update #19.[/font]
[font=inherit]Here is the latest Video Update:[/font]

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[font=inherit]Here are some ScreenShots:[/font]
58397319.png
94739552.png
33043091.png
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89173429.png

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What's your hook? Are you making a FPS shooter just for the experience, or do you have selling point that is going to make people want to download it? Just curious :)

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New Update #20

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Comment Rate and Subscribe



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Share this video and follow us on facebook[/font]



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[color=#333333][font=arial, sans-serif]

Facebook Page:[/font]



http://www.facebook....129621573796831


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Changes in this Update:[/font]



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- Dummies now walk torwards you (Note: this is just for testing)[/font]



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- New Weapon Shader[/font]



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- New Skin Shader[/font]



[color=#333333][font=arial, sans-serif]

- Every Weapon animations were recreated from scratch[/font]



[color=#333333][font=arial, sans-serif]

- First steps in multiplayer[/font]

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Hello Everyone!!

New Update #21
Multiplayer!

[media]
[/media]

Comment Rate and Subscribe



[color=#333333][font=arial, sans-serif]

Share this video and follow us on facebook[/font]



[color=#333333][font=arial, sans-serif]

----------------------------------------[/font]




[color=#333333][font=arial, sans-serif]

Facebook Page:[/font]



http://www.facebook....129621573796831


[color=#333333][font=arial, sans-serif]

----------------------------------------[/font]




[color=#333333][font=arial, sans-serif]

Changes in this Update:[/font]



[color=#333333][font=arial, sans-serif]

- MultiPlayer.[/font]

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[color=#333333]Hello again!

[color=#333333]We made a new Speed modelling video of a new weapon that will be added to our game

[color=#333333]Check it out:
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New Update #22!!!

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Changes in this Update:

- New Part of the map

- New Blood Screen Effect

- New Weapon (M4A1)

- New Attachments (Flashlight and laser pointer)

- New Effect when bullets hits metal objects

- Fixed zooming in glitch

- 3D laser pointer

- Laser doesn't go through walls

- Laser affects Player's view

- Flashlight affects Player's view

- Improved 3rd person animations and movement

- Many fixes.

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New Update #23!

[media]
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[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]Changes in this Update:[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- New In-Game menu,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- New real time 3D weapon costumization menu,[/background]

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[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- New weapon statistics system (mobility, range, damage, recoil, fire rate, accuracy),[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- New surface type system[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Improved fire rate,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Improved player's movement,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Improved Recoil,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Improved Zooming in,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Random spawnpoints,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- New footstep sounds,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Improved multiplayer experience,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Many small improvements and bug fixes.[/background]

[/font]

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New Update #24

[media]
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[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]Changes in this Update:[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- New Weapon Sight (ACOG);[/background]

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[background=rgb(235, 235, 235)]- Death Notification System;[/background]

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[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Animation when falling from a greater height;[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Improved Recoil System;[/background]

[/font]
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[background=rgb(235, 235, 235)]- Test Map at night;[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- New system for changing firing type (Single, Burst, Auto);[/background]

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[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- New and more enhanced parkour system;[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- This system also allows to jump through windows;[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- LOD now works on multiplayer;[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Many Small bug fixes and improvements;[/background]

[/font]

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New Update #25!!

[media]
[/media]

[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]Changes in this Update:[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- New handgun and new animations,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Fake ambient occlusion on the feet,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Improved parkour system,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- More animations to more actions,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- New weapon sight,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- New death screen,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Improved recoil,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- New sniper,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Fall damage,[/background]

[/font]
[color=#333333][font=arial, sans-serif]

[background=rgb(235, 235, 235)]- Many improvements and bug fixes.[/background]

[/font]

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New Update #26!

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Changes in this Update:
- New Shotgun - Benelli M4,
- New Shotgun - AA-12,
- New shotgun mecanism,
- Reload the amunition one by one and be able to stop the reload at any time,
- New Reflex Sight,
- Much improved zooming-in,
- Much easier to add new attachments to weapons, requiring 50% less work,
- New falling animation to prone position (just a prototype and will be changed),
- Improved Flashlight and LaserPointer Effect,
- New scope effect,
- New animations for the M4A1 and G36C,
- New parkour move, enables to jump over tall obstacles,
- Many improvements and bug fixes.

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Asset Creation Part 1 - 3D Modelling

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This is the first video of a 3 part Asset Creation series!
This 3 Part Asset Creation series will show every step we take when we created an asset!
Part 1 - 3D Modelling
Part 2 - Mesh Optimization and UV Unwraping
Part 3 - Ambient Occlusion bake and Texturing

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Asset Creation Part 2 - UV Unwraping & Mesh Optimization

[media]
[/media] Edited by Eskovas

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Here it is! The final video of this Asset Creation series
[ GIMP ] Asset Creation Part 3 - Texturing and AO Bake

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New Update #27!

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[/media]

Changes in this Update:
- New reflex sight;
- All new animations for every weapon;
- New firing system;
- New recoil system;
- The more you fire, less acurate is the weapon. It all depends on the weapon's recoil and accuracy stats;
- Improved and optimized bullet physics;
- New and improved Zooming-in system
- Many improvements and bug fixes.

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Looking GREAT guys! I really like the "shoot him while he's down" implements. I've been wanting to see a game that utilizes that. Again, Great Job!

Mackenzie Neumann - Media Composer

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