Rubberband rectangle is messing up the textured quad

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-1 comments, last by pankajsachdeva85 12 years ago
Hi,

I am working on an application which draw a textured quad and has the capability of zoom and pan the view. The application is developed using Direct3D 9 API through SlimDX. Till now I have not set any of the States like RenderState, SampleState, and TextureStageState. Just I disabling the depth buffer.

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