Jump to content
  • Advertisement
Sign in to follow this  

question about lambert lighting model

This topic is 2394 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, i have simple shader, that makes perpixel lighting from point light (lambert - max(dot(normal, light), 0), everything is normalized) and it works fine, but when i put the light very close to a surface - light area shrinks.
Mathmetically it seems to be correct, but this effect is ugly.
Attenuation factor helps on far distance, but not on close.
If needed, i can post the code, but i think it is about the lighting model. How to 'fix' this effect?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!