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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Madhed

Lots of new members on this site

9 posts in this topic

Hello

I am under the impression that lately a lot of new members are registering on this site.
Or maybe I was just not paying attention before.

Is it because of the new redesign? At least gamdev ranks pretty high in google search results now.

Would be pretty interesting to see some real data about this.

Cheers
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Everyone saw drawsomething sell for 200mil and are here to make their fortune.

Seriously though, I'm curious myself.
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I've been reading forum posts and articles on this site for years. I guess I just finally decided to create an account in case I ever want to post something.

That is my story, anyways.
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Hello! But how did you find this site? [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]
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[quote name='Madhed' timestamp='1332882844' post='4925811']
Would be pretty interesting to see some real data about this.
[/quote]

Not much to show really, our stats system doesn't have any cool way to display registration numbers other than spitting out a table of dates each with a graph bar and a number of registrations for that date. Looking over the last two years of registrations (the site was re-launched at the start of 2011) I'd estimate by looking at the numbers we have an average of 40-45 registrations per day. It's been like this pretty much every day the past two years with few exceptions - one day back in Oct of last year saw 821 new registrations - I have no idea what that's from but now I'm curious so I'm going to try to find out.

Anyways if you're noticing more new people it's not really from an uptick in registration but from an uptick in participation, which I think is a good sign
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[quote name='Gaiiden' timestamp='1334006395' post='4929675']
I'd estimate by looking at the numbers we have an average of 40-45 registrations per day. It's been like this pretty much every day the past two years with few exceptions - one day back in Oct of last year saw 821 new registrations - I have no idea what that's from but now I'm curious so I'm going to try to find out.
[/quote]
That was shortly after an update to the site, and alot of spammers signed up. It was taken care of sortly after. [[url="http://www.gamedev.net/topic/613450-gdnet-vs-the-spammers/page__p__4876582#entry4876582"]thread[/url]]
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Oh wow you're right that was then. Probably explains the other spikes as well.
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