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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Dagz

Need Some Advice: MORPG

3 posts in this topic

I would like to create a 2D tile based point-and-click type multiplayer online rpg . For the most part I feel pretty comfortable with it, I have quite a bit of experience with making 2D games.
Now to be clear I'm only expecting to build thebare bones of a MORPG, and I don't have any grand expectations for it to be a serious game. It's really more of a learning experience for me as it's something I've always wanted to create.

I am completely new to the concept of programming databases and servers and all that jazz. Are there any really good tutorials for beginners all the information needed to set up the bare bones of a multiplayer online game?

My game will be made in C# and XNA so if the tutorials were made specifically for that, it would be even greater.

Also what kind of hardware is necessary? How good of a computer would I need to run the server? And how many players could an average computer handle logged in at once? Not that I expect there to be a great many people playing this game, but these things are nice to know.

Are there any things someone needs to be aware of when taking on a project like this? I'm sure there's much I've overlooked.

Also do you think XNA is a viable resource for building an MORPG? Are there examples of other people taking on projects like this? If there was a community of XNA developers with similar interests I'd like to get involved with that.
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If you're comfortable programming 2D games already it shouldn't be too much of a leap to create a server. Lookup socket programming and start by creating a 'echo' server or something similar.

As for hardware, you don't need anything special at first. Written correctly, a laptop is a good enough server for up to several dozen connections if not even more. The tricky part is when you want to officially host your server. You'll need an ISP that allows you to run your server process and have it listen on your specified port(s).
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If you haven't done multiplayer games, and you haven't done persistent games, you shouldn't try to learn both at once.

Performance is best measured with the code you're going to use.
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[quote name='Telastyn' timestamp='1332901624' post='4925869']
If you haven't done multiplayer games, and you haven't done persistent games, you shouldn't try to learn both at once.

Performance is best measured with the code you're going to use.
[/quote]

I agree with this. You should not try to work with client/server architectures and using a database all at once. My advice would be to start with a simple chat and see how far you get with that.

I would be quite tempted to experiment with Google App Engine (or other similar service) [url="https://developers.google.com/appengine/"]https://developers.google.com/appengine/[/url].
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