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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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SloppyJoe

Getting the hang of things

7 posts in this topic

I am a game programming and programming newbie. I have a little experience in C\C++ and C is my favorite. Starting out is rough like everything else in the world. Here are my tips for starting out. 1. Start saving money (109.00) 2. Register with GDNet and ask questions. 3. Read some beginner tutorials. 4. Buy Visual C++ 5. Read tutorial after tutorial Windows programming is something I love and enjoy. It is difficult and the average time to learn and get started with it is 6 months. GameDev.net has a lot to offer and the Microsoft Developer Network (MSDN) is great. Computers are fun, games are fun, and programming is fun. As always, Keep Prog''in! SloppyJoe
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Don''t forget books, buy lots and lots of books. Get money for them from your job/parents/grandparents/aunts/uncles/friends/girlfriends/strangers on the street/whatever.

"If consquences dictate our course of action, it doesn''t matter what''s right, it''s only wrong if you get caught."
- Tool

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Very true. There is info on the net, but it''s hard to find EXACTLY what you''re looking for. Join forums like this, visit sites, and have them show you what is where.

And don''t rush things too much.



Observe everything, remember more!
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Very true. There is info on the net, but it''s hard to find EXACTLY what you''re looking for. Join forums like this, visit sites, and have them show you what is where.

And don''t rush things too much.



Observe everything, remember more!
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you forgot the most important point

HAVE FUN FUN FUN ..!!!

a miserable programmer makes a miserable game...

{ Stating the obvious never helped any situation !! }
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Agreed! You need lots and lots of books and practice.
Initially, when I started doing programming, everything was really tough. I got lots of syntax errors and I''m really fustrated and at that point, I almost gave up on programming.
But after a couple of weeks of practices, everything starts to smoother, less compiler errors and more satisfaction after every coding session. And that''s a good sign... I thought.

Morale: TO be a good programmer, you need books, more books, tips from forums like this one and of course, PRACTICE!

The road may be long, wind may be rough. But with a will at heart, all shall begone. ~savage chant
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