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A good framework for rapid development

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Would like to get back into game development, I have recently done a lot of web development(Rails, some ASP.NET) and would like to blow some steam off programming games.

I am looking for a good framework that lets me rapidly develop any game that comes into my mind. I have toyed with XNA in the pass and think it is a great framework.

Is there anything new out there that I should check out before blowing dust off from XNA book?

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In addition, if you can suggest me any good Java frameworks(or engine if not too restrictive) that let me work with applets, I am all ears. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

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My personal favourite is pygame. http://pygame.org/news.html

But if you want Java, [i]slick[/i] is a good framework. As far as I know you can create applets with it.

[url="http://slick.cokeandcode.com/static.php?page=about"]http://slick.cokeand....php?page=about[/url]

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Slick looks like a good framework. Anyone with experience could reply how easy is it to swap the graphics library to something else that also supports 3D?

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If you're interested in 3D*, you can also check out Unity3D, which comes with a very powerful toolchain and decent portability out of the box.

* of course it can also be used for 2D apps, as any other 3D engine these days

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Like Lastrezort said, Unity3D is a viable choice, let's you do thinks pretty neatly and quickly and has a great amount of resources available. Next to that the community is very active, if you get stuck, the answer is almost certainly there.

Other than that I think XNA is a good choice to stick with if Unity3D is not your thing.

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Thank you for mentioning Unity again. I remembered it but have never really tryed it. I've always stayed away from the "engines" as much as I could because of the preconception that it restricts me too much but that does not seem the point with Unity so big thanks!

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