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checkmarkgames

Turn Based Strategy AI

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I have been working on a new turn based strategy game best described as a fantasy version of Advanced Wars, though certainly with a style all its own. I have reached the point in the project where it is time to create the AI computer player. Looking around for advice, I see lots of high level ideas being discussed, but nothing specifically for a turn based game.

So I thought I would do something about that and will be sharing my progress and related code snippets over at my dev blog as I work on development of the AI. The first post in the series is now available from http://www.checkmarkgames.com/2012/03/building-strategy-game-ai.html
Part 2 is also now available: http://www.checkmarkgames.com/2012/03/turn-based-strategy-ai-part-2.html

At this point I am not sure how exactly this will turn out. Perhaps the lack of specific tutorials means that this will come together quickly, perhaps I will never finish. Regardless, I am going to share the progress (or lack thereof). So if you have any interest in the topic, or know a lot about it and want to give advice or a critique, stop on by.

-Mark
www.checkmarkgames.com

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Just wanted to say that I am following your progress with great interest and encourage you to continue to develop your project as well as keep updating this thread - its quite enjoyable to follow you with your trials and tribulations!

Thank You!

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Great stuff. Really cool to see the progression, and the guest commentator is awesome. :)

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Great stuff. Really cool to see the progression, and the guest commentator is awesome. smile.png


Glad you are enjoying it. My 9yr old son was very elated to hear you liked his commentary

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