I have been working on a new turn based strategy game best described as a fantasy version of Advanced Wars, though certainly with a style all its own. I have reached the point in the project where it is time to create the AI computer player. Looking around for advice, I see lots of high level ideas being discussed, but nothing specifically for a turn based game.
So I thought I would do something about that and will be sharing my progress and related code snippets over at my dev blog as I work on development of the AI. The first post in the series is now available from http://www.checkmarkgames.com/2012/03/building-strategy-game-ai.html
Part 2 is also now available: http://www.checkmarkgames.com/2012/03/turn-based-strategy-ai-part-2.html
At this point I am not sure how exactly this will turn out. Perhaps the lack of specific tutorials means that this will come together quickly, perhaps I will never finish. Regardless, I am going to share the progress (or lack thereof). So if you have any interest in the topic, or know a lot about it and want to give advice or a critique, stop on by.
-Mark
www.checkmarkgames.com
Turn Based Strategy AI
Just posted the next part. This time I added a simple influence map the AI uses to weight its movements
http://www.checkmarkgames.com/2012/04/turn-based-strategy-game-ai-part-3.html
http://www.checkmarkgames.com/2012/04/turn-based-strategy-game-ai-part-3.html
Part 4, in which the AI is given high level goals.
http://www.checkmarkgames.com/2012/04/turn-based-strategy-game-ai-part-4.html
This took much longer to bring together than the previous installments. I am certainly getting out of my comfort zone. Any and all comments are most welcome.
http://www.checkmarkgames.com/2012/04/turn-based-strategy-game-ai-part-4.html
This took much longer to bring together than the previous installments. I am certainly getting out of my comfort zone. Any and all comments are most welcome.
Just wanted to say that I am following your progress with great interest and encourage you to continue to develop your project as well as keep updating this thread - its quite enjoyable to follow you with your trials and tribulations!
Thank You!
Thank You!
Thanks leopardpm, I am glad others are finding this interesting and it is always nice to hear from them.
I just posted Part 5: http://www.checkmarkgames.com/2012/04/turn-based-strategy-game-ai-part-5.html
This time I added some key code behind the order in which the AI moves units, as well as what units it builds each turn and where. The results show a great improvement.
I just posted Part 5: http://www.checkmarkgames.com/2012/04/turn-based-strategy-game-ai-part-5.html
This time I added some key code behind the order in which the AI moves units, as well as what units it builds each turn and where. The results show a great improvement.
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