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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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brokenpharoh

Aspiring Game Creator

6 posts in this topic

Hello I am currently researching info on game creation. At the moment I hope to create games on Xbox however I am following a book as a learning guide and it uses Open GL namely Tao and C# on visual Studios I have been following this book just hoping to get my feet wet in learning to program for games, however I am having trouble rendering graphics with Tao the said code is correct and references added etc. My program just runs and yields a black box which is supposed to change color but nothing happens. What I would like to know is whats currently the best mainstream graphics program to use with visual studios, and if possible a way to fix my issue with OpenGLControl so I could learn the concepts of programming from an outdated manual just for the sake of learning.
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[size=4]While learning is important it might not be in your best interest to be using outdated information, you could be learning something that is no longer supported on any platforms you are aspiring to create games for and have to start from scratch when you have just grasped a new language. I would look in to the programming language that Xbox supports/uses, which I think is C#. Also Microsoft release [color=#333333][font=arial, helvetica, clean, sans-serif]XNA Game Studio Express suite, which is essentially a framework for programming their games, I do not really recommend relying too much on framework applications, they sort of take away from programming yourself, but for the sake of learning the structure it may be good to take a look at it.[/font][/color][/size]
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If you want to focus on the xbox, XNA with C# is pretty much your only option here. You will not be using openGL or DirectX for that matter (which I think the Xbox only supports, not sure though) unless you actually have the SDK, which you will only get if you're an actual developer.

If you don't mind the Xbox part and want to learn programming in general, you can always look up different tutorials on the net, or order some books. riemers.net comes to mind if you want some more C# oriented stuff (though only XNA and DirectX 9).
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There are a lot of free resources for programming with C# and XNA. You should at least know the basics of C#, as you can get away with not knowing the advanced concepts and still make a simple game. Please note C# is OOP, so understand classes before starting.

XNA Sites I recommend:

[url="http://xnaresources.com/"]http://xnaresources.com/[/url] <- Start here!
http://www.xnadevelopment.com/tutorials.shtml
http://www.riemers.net/

For a quick recap of some C# basics: http://www.csharp-station.com/Tutorial.aspx
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Black-Rook,

These sites are fantastic. Although I've just had a first look at them, I think that with this information I can give XNA another chance.
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XNA is really awesome!

And as for your actual question, any graphics program your familiar with works, photoshop, paint, blender, 3Dmax, etc. You will have to save it to a compatible format for the program/game/engine your creating. XNA has a fully developed content pipeline where you can easily drag/drop and load textures/models into your game. Models should be converted to .x or .fbx and images could be .jpg, .png, etc.
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